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32 Animals Base Meshes
3docean
Animals included in package: Armadillo, Beetle, Buffalo, Camel, Centipede, Charizard, Chimpanzee, Conch, Crab, Crocodile, Elephant, Deer, Fox, Frog, Giraffe, Gorilla, Horse, Kangaroo, Lion, Mammoth, Octopus, Orc, Pidgey, Rabbit, Rhinoceros, Roster, Scorpion, Spider. Clean and Low Poly: Well-positioned polygons are key. The low poly count is ideal for games and makes adaptation and reuse in retopology much easier. 100% Quads: Edge loops of arms, legs, and head always pair up, avoiding triangles that can generate artifacts while sculpting and animating. Symmetrical: Models are symmetrical with an edge through the middle, preventing mirroring problems. Eyes and mouth: Models have separate meshes for eyes and internal mouth cavities. Ready to use: Models are in true scale size. The pivot's Y axis is up, with 0, 0, 0 as world position. Every detail is taken care of so the artist doesn't have to worry about it. No overlapping: UVs are open without overlapping. Big UV packs contribute to easier repositioning and editing without texture deformations. Hidden seams: Seams are hidden, such as on the back of a human or underneath an animal or transition point between wing sides. Same resolution: UV's packs have the same resolution so the whole model has the same pixel resolution. Same direction and avoid diagonal UVs: UVs are positioned in the same direction, either vertical or horizontal. This prevents inverted details when light hits normal textures. Diagonal UVs cause ugly sharp pixels at lower resolutions usually found in mobile games. Face loopings: Eyes, jaw, nose, and mouth loops follow facial musculature. The same flows appear in both high and low poly models. Pecs and shoulders: In the chest region, polygons meet the first arm muscle (Deltoid), following arm movement. Loops on their perpendicularly help with open-and-close movements. Elbow and knees: The knee and elbow movement scheme holds deformations even with sharp movements.
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