3-Seat Sofa bed ANTIGUA Houses of the world 3D model

3-Seat Sofa bed ANTIGUA Houses of the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 and then converted into all other 3D formats. The native format is .skp, and a 3ds Max scene exists for the 2016 version of 3ds Max, rendered with Vray 3.00. The sofa bed is both stylish and comfortable, making it easy to welcome friends. The sofa 3-Seat Antigua was brought into business by offering a seat and high-quality mattress, providing great refinement. The warm colors of this chocolate brown sofa are enhanced by small clear notes beige cushions that perfectly support your back. At nightfall, your sofa transforms instantly into a cozy bed for your guests. The sofa fabric Antigua fits all interiors, including contemporary lofts in country houses. It is also available as a sofa 3 seater chocolate and beige cushions or corner sofa 5 seater chocolate brown. Size: H 92 x W 196 x D 97; weight: 93 kg. To find textures in .skp file, use one of the following software. If you have Sketchup, just export the image as a choice of 2D file under the File/Export/2d Graphic - drop down option. Another way to extract textures from the .skp file is to go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. The exported file location will have a folder with the same name, containing all of the textures. C4D users can simply import .skp files into C4D and get a folder with textures next to the .skp file automatically. For 3ds Max users, textures are stored in the ..3dsMaxsceneassetsimages directory when importing a .skp file. Users can also export an fbx file with embed media option selected (in the export dialog window) to generate a folder of textures together with the fbx file. Rhinoceros 3D users can import .skp files into Rhinoceros 3D and open material editor in Panels->Material editor. Select any material that has texture on, click on the texture name (in the Textures section), and click on the three dot button to see all the textures in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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