3 band sports by Frederic TABARY 3D model

3 band sports by Frederic TABARY 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 and then transformed into all other 3D formats. Native format is .skp, and the 3ds Max scene is 3ds Max 2016 version, rendered using Vray 3.00. Highchairs 3 Sport Stripes Polygons: 17556 Textures can be found within the .skp file. How to extract textures from .skp file? If you have any of the following software, it is simple. Follow the guidelines provided: Sketchup (Free) Just export the image as your chosen 2D file under File/Export/2d Graphic - dropdown option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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