
2MALLES whole orange houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 software before being converted into various other formats. Its native format is .skp, with the scene optimized for 3ds Max 2016 version and rendered with Vray 3.00. Houses Furniture World proudly presents the newest additions to its line - a stunning set of two vibrant orange galvanized metal trunks perfect for modernizing your decor with an ultra-vitamin Deco look. Measuring distinct sizes, this matching pair can be utilized as storage units or merely as decorative accents, adding a unique flair to any vintage-inspired interior or industrial-chic space. Pair them with the duo of Yellow trunks for an explosive combination! This model belongs to Patio - A Vibrant Collection: Celebrate your garden with a splash of color using the Patio series, featuring apricot orange, fuchsia pink, aniseed green, and lagoon blue tones harmoniously coordinated on stylish retro-style tables. Enhance your summer soirees by adding flashy lace accents and indulge in the simple joys of being outdoors with friends! Dimensions (cm): H 25 x W 56 x D 35 Weight: 6.60 Kg Reference # 122171 Price € 79 Polygons: 15326 Note that textures can be located within the .skp file If you possess any of the following software, extracting the textures will be effortless, please refer to the guidelines below: Sketchup (Completely Free) Simply export the image as your chosen 2D file format from the File/Export/2d Graphic menu. Another way to achieve this is to export the 3D model as a COLLADA File (.dae). While exporting the file, make sure the "Export Texture Maps" option is selected, and then access the exported folder location. You will find a folder with all textures in it. C4D (Even a trial version works perfectly) Importing the .skp file to C4D automatically creates a new folder containing the texture files adjacent to the .skp file itself. 3ds Max Simply import the .skp file into 3ds Max, and the texture files will be saved in the ..\3dsMax\scene/assets/images directory. You can also export an FBX file with "embed media" option checked, so it generates a textures folder together with the exported file. Rhinoceros 3D (Even trial version is more than sufficient) Import the .skp file into Rhinoceros 3D and then open the Material Editor. Select any material containing texture and click on its name within the Textures section; clicking on the three dot button reveals all available textures in the ..\AppData\Local\Temp/embedded_files directory Feel free to copy or paste these textures to your preferred location.
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