
2018 Tesla Model 3 Solid Black 3D model
cgtrader
Human: High detail 3D model of Tesla Model 3 with interior.\n\nBee3dd is a team creating high-quality 3D models. Our goal is to build detailed models without worrying about the outcome. We pay close attention to small details in the model for optimal results. This focus on quality sets us apart from others.\nOur slogan: Best Quality - Best Price!\n\nWe offer all electronic 3D models, including the latest and oldest versions. Our team is committed to helping you find exactly what you need for your project quickly and efficiently.\n\n\n+ Every model we create goes through a thorough quality assessment process both visually and technically to ensure realistic visuals and top-notch models.\n\nThe 3D model has a fully textured design that allows for close-up renders, originally created in 3ds Max 2012 and rendered with V-Ray. The fidelity is optimal up to 2K resolution. No post-processing was used on the renders.\n\nFile Formats:\n\n3ds Max 2012 + Vray 2.0 full setup lighting, camera\n3ds Max 2012 standard\nCinema 4D R12 standard ( materials and textures were set up )\nMaya 2012 standard ( materials and textures were set up )\nLightwave 11 ( materials and textures were set up )\nFBX 2012\nOBJ 2012\n\n\n+ 3DS 2012\n\nFeatures:\n\nNo isolated vertices\nNo coincident vertices\nNo coincident/coplanar faces\nQuads and triangles only ( clean edge flow, mostly quads, subdividable topology, no poles with more than five edges on the model, holding/support edges present to retain shape after subdivision )\nModels are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth/Turbosmooth function can be used to increase mesh resolution if necessary.)\nReal-world scale ( we make 3D models from actual size and images reference. It is ideal for making video intros, marketing, animations, games... )\nNaming and Organization ( all geometry is contained in a single layer structure, with the layer having the same name as the product )\nNo special plugin needed to open scene.\n\n\n+ 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.\n\nTEXTURES:\n\nTextures are high-quality, suitable for close-up renders ( 2048-4096 pixels )\nUVWs mapping with mixed: overlapping and non-overlapping\n\n\n- No texture paths referenced by the model. All texture paths were removed from the model.\n\nRating for our models: We strive to ensure that customers' finished products meet high-quality standards. Please share your comments, we appreciate them greatly!\nThank you,\nBest regards,\nBee3dd team
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