
2016 Boiler
sketchfab
I created this boiler model back in 2016 for a video game project that ultimately got canceled. At that time, my skills in 3D modeling were still developing, so I focused on making it look visually appealing rather than optimizing its performance. As a result, the poly-count is high in certain areas, which could potentially cause issues if put into a game engine. In retrospect, this model isn't very well designed. Although it looks decent, the topology is flawed and causes shading artifacts, while the UVs are also poorly managed. I might consider rebuilding it from scratch at some point. This model was created using Blender.
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