2 seat sofa gray ST REMY Houses of the world 3D model

2 seat sofa gray ST REMY Houses of the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 13 and later transformed into multiple formats. Its native format is .skp, with 3ds Max scene in 3ds Max 2016 version, rendered using Vray 3.00 The dark gray sofa "St Remy" adds distinction and sobriety to any contemporary interior. This cozy sofa is a stylish fabric sofa for two ideal for small living rooms, young studios or one-bedroom apartments. The dark gray sofa also comes in chocolate brown sofa. This product belongs to the range St remy: This range is unique due to its scale and patinas made by hand using a brush in a harmony such as ivories older, putty, old gray and Provence blue. A light sanding by hand across the surface of furniture, accentuated on edges and corners, reinforces the "old" patina. Fine hand-carved writings emphasize the furniture business aspect of this collection. The carved and weathered wooden buttons bring elegance and refinement to this furniture (armoire, cabinet, buffet, counter, hutch and corner unit). On 18th century-style convenient style, aged brass handles provide additional charm. Dimensions: H 81 x W 141 x D 85 Weight: 38 kg €111 574 Price: $390 Polygons: 2389 Textures can be found in .skp file. If you have one of the following software, it is easy to extract textures: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Alternatively, go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. The exported file location will have a folder with all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..\3dsMax\scene\assets\images. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..\AppData\Local\Temp\embedded_files directory. Feel free to copy and paste the textures to any folder you like

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