2 paintings Phileas Fogg houses the world 3D model
cgtrader
This 3D model was originally created with Sketchup 13 before being converted to multiple other formats for use. The native format is .skp, while a 3ds Max scene can be accessed in version 2016 using Vray 3.00 CATALOGUE 2014. Two vibrant paintings are displayed as decor that is sure to please your little explorers! Designed with an aged feel, the Deco tables feature an airplane and locomotive as part of their design. Users have the flexibility to arrange the side by side or separately based on personal preference for maximum visual effect. The wall decoration invites all to embark on a journey through time, also discover display's canvas Circus. Dimensions (cm): H 26 x W 70 x D 2\ntag ID 144329, price is $9.99\nVertices: 12\n\nTextures are available in .skp file\n\nWhere can textures be extracted from .skp file?\n\nThose who have any of the following software should find this task straightforward. Just follow these easy guidelines:\n\nSketchup (Complimentary)\n\nJust export your chosen image format under File/Export/2d Graphic option.\n\nAnother method:\n\nFile -> Export -> 3D Model will automatically create a COLLADA File (*.dae) file. Ensure that the option to include Texture Maps is enabled. Browse to exported location and look for folder next to .skp file containing all textures.\n\nC4D (Even Trial version works)\n\nWhen importing .skp into C4D, it generates a new folder with all required textures in close proximity of .skp file.\n\n3ds Max\n\nTextures stored as part of import will automatically go to ..\3dsMaxsceneassetsimages. Alternatively, you can also select embed media option for export (dialog box), so when exporting fbx file, a separate textures folder should appear along with exported model.\n\nRhinoceros 3D (Trial version too)\n\nAfter importing .skp into Rhinoceros 3D, open Material Editor (Panel->Material editor) and select any material containing texture. Press the dot-button on the name of that material located in textures area; all of these textures can now be accessed by clicking those dots again in ..AppDataLocalTempembedded_files folder.\n\nNo problem if you need them somewhere else, just feel free to copy paste.
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