2-door sideboard Bergerac houses the world 3D model

2-door sideboard Bergerac houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted into other 3D formats. Native format is .skp, with 3ds Max scene running on version 2016 of 3ds Max, rendered using Vray 3.00. For authentic charm and classic style in the home, the ivory Bergerac chest is a key element. This dresser features an aged matte paint finish combined with natural wood interior, providing a beautiful look that echoes old furniture. Smaller than the Bergerac hutch, it will still adapt seamlessly to any room. The product is part of the Bergerac range, which includes trays made from aged mango tree and bleached patinas, all contributing to an air of quiet charm. The patina on these handmade furniture pieces brings nuance and warmth to the ivory color. Lightly sanded edges allow the wood's true color to show through in select areas for a more authentic look. A light coat of varnish is applied to cover the furniture, bringing shine and ease of maintenance to it. Antique brass hardware adds this piece a nostalgic charm, like old furniture. Dimensions (in cm): 210 x 120 x 50. Weight: 97 kg. More details can be found on the official Maisons du Monde website, product reference number 116102, available for purchase at 1090 euros. The model features 475 polygons and textures that can be accessed via the .skp file. If you possess software such as Sketchup (which is free to download), exporting textures is straightforward. Go under File > Export > 2D Graphic from the drop-down option. Another method involves going to File > Export > 3D Model, selecting the COLLADA file format, and ensuring that the "Export Texture Maps" option is checked. Upon export, navigate to the directory containing the exported file, where you should find a folder named after it with all of the textures. C4D (even a trial version will suffice) can automatically create a texture folder adjacent to the .skp file when the model is imported. For 3ds Max users, importing a .skp file typically results in the texture files being stored under the path "..3dsMaxSceneassetsimages". Users may also choose to export their FBX with media embed option enabled to generate a textures folder automatically. Those familiar with Rhinoceros 3D can import their .skp file, navigate to material editor and select any material with an associated texture on it; clicking on the texture name then accessing the "three dot" button allows users to view all attached textures, typically found under the path "..AppDataLocalTempEmbedded_files". Users are free to copy these files into a different folder if they so choose.

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