2 baskets woven MALAWI  houses the world  3D model

2 baskets woven MALAWI houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 13 software, after which it was converted into all other compatible formats. Its native format is .skp and a 3ds Max scene is rendered in version 2016 with Vray 3.00 Ref 146087 Dimensions: Height 49 cm, Width 52 cm, and Profile 53 cm Weighs 1.50 Kg The two handwoven baskets made from MALAWI will easily fit into your living room, bedroom, bathroom, or even on your desk. Easy to use as a storage bin for anything lying around! Design feature: their natural braiding adds a cozy and authentic touch to any space. We recommend using it as a laundry basket or wastebasket. For a more industrial look, explore the basins LEONTINE.\nref 146087 Price $59.99\nPolygons: 2812 \n\nThe textures used can be found within the .skp file.\n\nHow do I extract textures from the .skp file?\n\nIf you have any of these software, it is simple to do so: just follow the guidelines provided:\n\nSketchup (free version)\n\nExport an image as a 2D file under File/Export/2d Graphic - drop down option.\n\nAlternative method:\n\nGo to File -> Export -> 3D Model. Export as a COLLADA File (*.dae) file. Click on Options and ensure that Export Texture Maps is selected. Navigate to the exported file location. In the directory, you should see a folder with the exported file name containing all of the textures.\n\nC4D (even trial version works)\n\nImporting .skp file into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen the .skp file is imported, it stores texture files in ..3dsMaxsceneassetsimages. You can also export fbx file with embed media option selected (in the export dialog window), so it automatically creates a folder of textures together with the fbx file.\n\nRhinoceros 3D (even trial version works)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name, then click on the three dot button. You can now see all textures; it should be in ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste textures into any folder you like.

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