2 3 seater sofa NILS GREY Maisons du monde 3D model

2 3 seater sofa NILS GREY Maisons du monde 3D model

cgtrader

This 3D model was originally built with Sketchup 13 before being converted into every other format for 3D rendering. Native file type is .skp. The 3ds Max scene was created using version 2016 of 3ds Max and rendered using Vray 3.00 in the CATALOGUE 2014 version. A Clear design with a mineral finish, this compact gray sofa that holds two-thirds of its seating capacity will really thrive in your Scandinavian-style living space. Its slightly tilted legs give it a retro feel reminiscent of the designs of the 1950s. The high back wraps around you for comfort while the fabric makes it perfect for small rooms and apartments alike. Check out the matching Studio sofa bed in gray suede as well - it has three seats. Measurements: Height 85 cm, Width 170 cm, Depth 85 cm. Weight: 0.10 kg Made in France ref#140250 priced at 549.90 Euros Textures can be found inside .skp file Want to know how to extract those textures from your .skp file? It's simple! Just use the following tools: Sketchup (Completely Free) You have two options to get your 2D files: Option 1: Go to File -> Export -> 2D Graphic - drop down option, and select your preferred output format. Another way: Go to File -> Export -> 3D Model. Choose COLLADA File as your output type (*.dae) and then make sure you tick 'Export Texture Maps'. Open the exported file in a folder with all textures ready for use! C4D (Trial Version Sufficient) Importing .skp file directly to C4D will generate a texture folder alongside the imported model, making it super easy to work with your files. 3ds Max When you import the .skp file into 3ds Max, textures are stored within your scene directory as ..3dsMaxsceneassetsimages. Alternatively, when exporting an FBX file from 3ds Max and choosing Embed Media in the export settings dialog window will generate a texture folder with your model. Rhinoceros 3D (Trial Version Adequate) Open the material editor, then go to any material that has a texture attached, right-click on it. Click on the name of the texture (in the Textures section) and three dots at the top will give you options for editing or importing more textures.

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