2-3 DORDOGNE bench seats houses the world 3D model

2-3 DORDOGNE bench seats houses the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 13 and then adapted to all other 3D formats. Native format is .skp, and a 3dsmax scene is based on 3ds Max 2016 version, rendered using Vray 3.00. Do you appreciate warm and genuine atmospheres? Discover the Dordogne sofa bed. This two-seater sofa will surprise you with the soft tone of natural aged pine wood, its intelligent storage drawers and the comfort of its mattress and matching cushions. When hosting friends, your sofa bed turns into an extraordinary extra bed for guests. This linen sofa adds a cozy touch to any interior that perfectly combines with the charm of the Dordogne library. This product is part of the range Dordogne: This range in recycled pine brings elegance and sophistication together with a unique patina linked to time-worn wear ... One easy collection to harmonize any interior - countryside, sea, or mountain; You choose ! The bronze-toned brass handles are simple yet highlight the natural essence of this range. Size (cm): H 110 x W 200 x D 85 Ref. 116 009 Price: €890 Textures can be found in the .skp file. How to extract textures from a .skp file? If you have any of these software programs, it's easy. Follow the guidelines below: Sketchup (Free) Export the image as your preferred choice of 2D file under File/Export/2d Graphic - dropdown option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing the .skp file to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you prefer.

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