17" Space 1999 Eagle 1
thingiverse
This is very much a work-in-progress, but almost complete! It's a complete overhaul of the original model (which was kind of a disorganized mess!), with the addition of a very scale-like system of a rectangular beams that go all the way through the body sections to attach the landing legs (very much like the on-screen model). FYI, the source model was listed as "22 inches", but the actual parts print at around 17 inches. You could scale it to the 22" level, but TBH, it's kind of pointless when a perfectly screen-accurate 22" Eagle 1 is made by MPC! The majority of the parts can be printed without supports (F/R body, etc) since they have been designed to have added "natural" support structures hidden in the details. Screen-accurate engine nozzles were created in Blender, but they may need to be resized (not sure if I got around to that!) NOTE: It's important to print the front body section with the pod-facing door on the bed, and the read pod with the engine-facing end on the bed; the detail structure has been designed to be printed that way to avoid trying to print PLA in "mid-air"! (sorry about not mentioning this before!) Significant screen-accurate surface details have been added/revised, particularly on the cargo pod, making the windows accurate, as well as the greeble details around them. The little greebles from the Gemini model are missing, I guess I need to work on those! (all changes were referenced from the D. Prud'homme/C. Trice drawings) The only "untouched" parts are the landing gear, those -might- print with support. Although the thickness of the gear-structure parts maybe be scale-"accurate", they are impractically fine for a 3D printed model (legacy of a visual model). As is typical for a lot of Sci-Fi and other "models" on Thingiverse, the original model (wherever it came from?) was invariably a model designed for 3D visual rendering, NOT 3D-printing and the myriad issues with the original ham-fisted attempt to hack it into usefully-printable parts shows it! (with orphaned floating parts, non watertight areas and myriad other issues) This is a major problem with many models I have come across; swipe a beautiful visual model from an open-source Blender (or other) library and post it to Thingiverse as a printable "3D Model", nope not going to work... P.S. This Eagle is by far the most scale-accurate Eagle on Thiningiverse! The actual original designer (long-lost to time) took great pains to get the proportions and most of the structure correct. I did a small amount of correction to the leg proportions and there are still a few -very- small errors in overall proportions of body/pod/grid, but nothing you'll notice without a caliper! ;) It would be a practical starting point to make a 100% screen-accurate model, by adding the proper structures on the body-section "shelves", but only the minuscule proportion of modellers would ever notice!
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