
140 cm headboard COLETTE Maisons du monde 3D model
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This 3D model was originally created using Sketchup 13 before being converted to all other 3D formats. The native format is .skp, with a 3ds Max scene set in 2016 version and rendered using Vray 3.00. To give your bedroom an instant makeover, the Colette headboard is a great choice. Combining the rugged strength of a mango tree structure with the lightweight charm of rattan cane, this headboard offers a uniquely charming addition to any bedroom. With a simple installation process, the headboard can be attached in just seconds, transforming your bed into a warm and cozy retreat. For added elegance, consider pairing the Colette headboard with its matching nightstand. The product belongs to the Colette range, characterized by solid mango wood and refined sophistication. Each piece is subtly limed by hand, retaining a natural appearance. Distinctive details like curved legs, sculpted cornices, and ornate handles in aged brass further enhance the authentic craftsmanship on display. Size: H 125 x W 150 x D 1 Weight: 13 kg Ref: 116296 Price ⬠349.00 Polygons: 7487 Textures can be found within the .skp file How to Extract Textures from a .skp File If you possess any of the following software, the process is straightforward. Please follow these guidelines provided: Sketchup (Free) Just export the image as your preferred 2D file under the File/Export/2d Graphic drop-down option Another Way Go to File -> Export -> 3D Model and select the COLLADA File (.dae) option Click on the Options button, ensuring Export Texture Maps is checked Proceed to the exported file location A folder containing all textures should be located in the same directory C4D (Trial version suffices) Importing .skp files into C4D automatically generates a texture folder adjacent to the .skp file 3ds Max When importing the .skp file, it stores texture files within ..\3dsMax\scene\assets\images You can find textures here as well You can export fbx with embed media selected (in export dialog window), so it creates a folder of textures along with the fbx file Rhinoceros 3D (Trial version is okay) Import .skp files into Rhinoceros 3D Open material editor Panels -> Material editor Select any material that includes texture on Click on the texture name in the Textures section, click on the three dot button Now you can view all textures within ..\AppDataLocalTemp\embedded_files directory
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