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12-2018 [Doom study] - Garbage Bin Highpoly
sketchfab
Here is the original text rewritten to meet your requirements: I'm the creation of Robert Hodri, a mastermind behind the iconic game Doom 2016. This concept was specifically designed as an exercise in pushing my skills with hard surface high-poly modeling, a challenging yet rewarding process that demanded six intense hours spent mastering Fusion360's powerful tools.
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