$12.00Madam Wilumbra

$12.00Madam Wilumbra

myminifactory

Cursed Immortality Season 2 - (2/4) The Umbratouched - Curse of Vengeance   Description Long before Wilumbra was a night-stalking, mask-shaping witch, she lived as a druid, tending to wounded forests all over the continent. Many forests had been ravaged in one way or another, be it via wildfires, the woodsman’s axe, or senseless hunts that trampled the ground. Even as a child, she could not bear to see her peers rip leaves from trees to whistle tunes with, or break branches for pretend-swords. For these and other peculiarities, she would soon be adopted by her village’s healer, Madam Gol. Gol was an old woman, grey and bent, but spry as a young tree. She encouraged Wilumbra to follow her instincts on protecting what was dear to her - in moderation - and taught her druidic magicks. Wilumbra eagerly learned all Gol had to teach and could soon harmonize with nature as well as any druid thrice her age. Wilumbra tended to the forests around her home so well that after a while, the forest became sated and had no more need of tending. Instead, Madam Gol encouraged Wilumbra to go out into the world and learn of new forests, new lands, and new faces. Thus began Wilumbra’s journeyman years. She tended to innumerable forests, encountered many druids whom she studied under, and protected countless, human, animal, or plants alike. Every year her powers grew in potency, her knowledge expanded, and when Wilumbra commanded, trees would lend their roots as extensions of her arms, their branches as her hands. Eventually, however, Wilumbra heard a familiar call. The voice of the forest she had once called home became a pained cry in her head, and she rushed home as quickly as she could. The journey took her months, and she always heard her homeland wailing, day and night, awake and asleep. When she finally arrived, she could only find a smoldering forest and her master’s last moments. With her last breaths, Gol imparted her final knowledge on Wilumbra, her power of nature-bonding. Consumed by grief, Wilumbra began the invocation immediately to fulfill Gol’s role. But her natural powers enhanced the ritual, and instead of only permanently feeling nature subconsciously, the forests became extensions of her own body. Every broken branch would hurt her like a broken bone, burning grass became searing agony, and every child plucking flowers felt to Wilumbra like pulling her nails. For years, she could do naught but writhe in pain, hiding in the earth. Eventually, Wilumbra would re-emerge, forced to watch for decades as the people she had once helped trudged through her forests without care, thinking the woods would bow to their own will. Humans consume all in their path. Wilds are tamed, trees felled, brush cleared. Maps are drawn, and with each new generation, the dangers of the forests are forgotten. The stories of the past left untold, the humans sit in their villages getting drunk and fat off the land. But the forest remembers all that transpires within its dark wood. Memories of battles fought by countries long fallen, by kings long slain, all etched within the very soul of the forest. Building until the debt owed to the very forces of nature itself must be paid. The humans have forgotten what happens when the forest is driven to vengeance. Of how the path used to enter the wood suddenly is not behind you, or in front of you. Of the horror when the very earth beneath your feet tenses and bulges with vines growing miraculously fast to bind your feet. Of how cleanly a head can be removed from shoulders when the mighty oak itself swings one of its branches. Oh yes, the humans may have forgotten, but Madam Wilumbra has not. In the time before memory Madam Wilumbra was a simple druid enjoying a peaceful existence among the trees, encouraging growth and beauty from every twig she touched. Flowers bloomed underfoot, and the forest itself communicated its will to her and shared its power in return. But as the humans expanded their settlements and destroyed evermore of her beloved wood, Wilumbra retreated deeper and deeper into the heart of the forest, increasingly consumed by grief and rage. Every fleck of ash falling from the sky of burning timber, every crash of a mighty tree being felled hardened her resolve. She knows what she must do - the forest itself has laid this path before her. Deep in the heart of the wood Madam Wilumbra works her druidic witch magick, twisting the forces of Nature herself into foul creations with one sole purpose: exacting vengeance on the humans and retaking the lands for new growth. Each day she assembles her wooded legions, infusing every branch and vine with the strength needed to take back what is rightfully theirs. Madam Wilumbra places a Mask of Gol, trinkets once made by her old master, onto her every creation, animating and giving new life to the very forest she aims to protect. In those stories long forgotten, humans would speak of the Witch of the Wood. Some loggers would return to settlements telling of glimpses caught of a beautiful woman, seemingly floating on air through impossibly thick foliage. Others would tell of a foul creature with several legs, navigating the trees with naught but the faint crunch of leaves. Indeed, it seems every man that would see her would tell of a different shape. These men were the lucky ones, for a great many others would never see Madam Wilumbra before having their life snuffed out as punishment for entering her wooded domain. The forest does not forgive, and the forest does not forget. Madam Wilumbra's legions are nearing completion, and humanity has long forgotten the might hidden in the wood. The dangers that the foliage masks. The Vengeance coming for them.   Details This model comes with an unsupported and presupported version. This product contains the following parts: 60mm Base Body Base Images DnD 5E Datasheet Get a 40% discount on this model by joining my Patreon! You can also order physical copies at my shop on my Only-games!

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