
004#wool
sketchfab
I utilized procedural geometry to create points within a spherical domain defined by two distinct radii. Subsequently, I randomized these points utilizing a three-seed jittering algorithm. Following this, I employed an explode tree operation, synchronizing the resulting outputs to produce six unique iterations. To further augment the design, I leveraged circle induction to generate multiple circles, which were then lofted and combined for a cohesive visual effect.
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