trunks ssj 3d models
7894 3d models found related to trunks ssj.cgtrader
However, It Is Cultivated Worldwide And Notable Groves Can Be Found In France, Uk, Italy, Northern Europe, Australia, And New Zealand.\n\nNotes: These Are The Largest Trees On Earth, Though Not As Tall As The Coastal Redwood (Sequoia Sempervirens),...
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Notes: The Giant Redwood is the largest tree species on Earth, although not as tall as the Coastal Redwood, it has a wider girth and less tapered trunking, making it greater by volume. This long-lived species can live for over 3,200 years, with...
cgtrader
... Notes: As the largest trees on Earth, Giant Redwoods are not as tall as Coastal Redwoods, but have a wider girth and less tapered trunks, making them greater by volume. They are long-lived species, with the oldest known tree being 3,200+ years old.
cgtrader
Notes: These are the largest trees on Earth, though not as tall as the Coastal Redwood (Sequia sempervirens), this tree has a wider girth and less tapered trunking making it greater by volume. It's a long-lived species with the oldest known specimen...
cgtrader
Notes: The Giant Redwood is Earth's largest tree species, with a wider girth and less tapered trunk than the Coastal Redwood. This long-lived species can live for 3,200+ years, with its oldest known individual being over 3,200 years old. Although...
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Only bare and broken branches and dead foliage remain, with the possibility of a broken trunk. Uprooted -- 30,581 polygons -- 18.75m tall. A dead or dying tree that has fallen onto its side, potentially a full trunk or a broken one. Ancient --...
cgtrader
Notes: The Giant Redwood is Earth's largest tree species, despite not being as tall as the Coastal Redwood (Sequia sempervirens), its wider girth and less tapered trunk make it greater by volume. This long-lived species boasts an oldest known age of...
thingiverse
Using a user-friendly interface, you can set specific parameters for growth and development, such as the trunk length at 40 units, a minimum ratio of 50 between the root and stem at their starting points, the commencement of budding at a position...
thingiverse
A high priority on preserving the desired angle, the maximum_allowed_branching was deliberately optimized, implemented through strategically calculated branches_per_trunk max_branching_iterations ensured precise adherence within manageable...
cgtrader
Same as Standard model except the trunk and branches have displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this...
cgtrader
The trunk and branches have displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this is the default setting and is...
cgtrader
The trunk and branches have displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this is the default setting and is...
cgtrader
The trunk and branches have displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this is the default setting and is...
cgtrader
The trunk and branches have displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Many other modifications to models also available upon request. No charge to existing customers of the...
cgtrader
The trunk and branches have displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this is the default setting and is...
cgtrader
The trunk and branches have displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, such as adaptive mesh for lower poly count (this is the default setting...
cgtrader
... Intended for close-up renders, featuring displacement on the trunk and branches to enhance detail. Re-meshing available upon request, including adaptive mesh for lower poly count or uniform mesh for easier editing, no charge to existing customers.
thingiverse
- - - ###Modifications include: * The addition of a third button hole (trunk button) * Many newer Honda key fobs such as my 13' Civic have a trunk button, making for 4 total buttons. * Slight extrusion of the front to fit screw-holes for M4 10mm...
cgtrader
The trunk and branches have displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this is the default setting and is...
cgtrader
The trunk branches have displacement applied to it adding to the detail level increasing poly count. Intended for close-up renders. Re-meshing available upon request eg adaptive mesh for lower poly count default setting and is as supplied uniform...
cgtrader
Same as Standard model except the trunk and branches have displacement applied to it, adding detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, such as adaptive mesh for lower poly count (this...
cgtrader
Same as Standard model except the trunk and branches have displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this...
cgtrader
Same as the Standard model except the trunk and branches have displacement applied to them, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, such as adaptive mesh for lower poly...
cgtrader
The trunk and branches have displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this is the default setting and is...
cgtrader
Displaying an early growth stage with reduced foliage density and shorter trunk relative to height, it provides an ideal model for use in simulations of undergrowth and initial germination stages.\nNo Fruit -- 211,921 polygons -- 16.6m tall. As found...
cgtrader
Same as Standard model except the trunk has displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this is the...
cgtrader
The same as the Standard model except the trunk has displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this is...
cgtrader
Same as Standard model except the trunk has displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this is the...
cgtrader
Same as Standard model except the trunk has displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this is the...
cgtrader
Same as Standard model except the trunk has displacement applied to it, adding detail and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this is the default setting and...