triangle optical illusion 3d models
59423 3d models found related to triangle optical illusion.cgtrader
Geometry: No isolated vertices in our models No coincident vertices or faces that don't align Quad and triangle models only (clean edge flow, mostly quads, subdividable topology with holding/support edges to maintain shape after subdivision) Our...
cgtrader
Geometric features: * No isolated vertices * No coincident or coplanar faces * Exclusively quads and triangles, ensuring smooth edges, efficient polygon use, and easy subdividing (subdivision does not lead to any pole formation with more than 5...
thingiverse
PLA 1.75 mm Temperature: 210° Layer height: 0.1mm Draw speed: 36mm/sec Shell loop count: 2 Top/Bottom Layer: 3 Infill density: 66% with Triangle grid ATTENTION: The STL model is upside down; turn 180° in your slicer to use less support. Better safe...
cgtrader
------------------------- Geometry: * No isolated vertices * No coincident vertices * No coincident/coplanar faces * Quads and triangles only (clean edge flow, mostly quads, subdividable topology, no poles with more than 5 edges on the model,...
cgtrader
----------------------------- Geometry: No isolated vertices No coincident vertices No coincident/coplanar faces Quads and triangles only ( with a clean edge flow, mostly quads, highly subdividable topology, no poles with more than five edges on the...
thingiverse
The parts are: 1) Angled base (Oval3.STL) 2) Base (BaseV1.STL) 3) Base back wall (BoxBackAssemV3.STL) 4) Smoke effect (smoke_cut_2.STL and smoke_cut_smaller.STL) The smoke effect is cut out from here: https://www.thingiverse.com/thing:427789 Print...
cgtrader
The model is made up entirely of quads and triangles (edge flow is clean, with mostly quads and subdividable topology; poles do not have more than five edges). The polygons in this model have been optimized for maximum efficiency. Scale and...
thingiverse
I tried to use Netfabb Basic to repair the file, but still ended up with 739 flipped triangles. So I started designing this version instead. One thing I was hoping to do is be able to create a design that can allow me to modify in order to create odd...
thingiverse
... faces, 720 edges, and 120 vertices. It is the 4-dimensional analogue of the icosahedron, since it has five tetrahedra meeting at every edge, just as the icosahedron has five triangles meeting at every vertex. Its dual polytope is the 120-cell. ...
cgtrader
The model has a polygonal structure with quads only, no poles, consisting of 19,432 vertices and 19,356 quad faces (equivalent to 38,712 triangles). Real-world dimensions are used, with scene scale units in meters for Blender 3D and centimeters for...
cgtrader
File Formats Available: * 3ds Max 2012 with Vray 2.0 setup including lighting and camera * Standard format for 3ds Max 2012 * Cinema 4D R12 in standard format with materials and textures set up * Maya 2012 in standard format with materials and...
cgtrader
The entire mesh consists only of quads and triangles. We have ensured a clean edge flow by primarily using quads, while also ensuring that all of the edges are properly sub-divided. Real-world Scale (High-Polygon Efficiency): * Our models have...
myminifactory
The eye "horns" have triangle keys, the side plates have diamond ones, and the rear plates have hexigons (because they are the bestagons). The stand has it's own unqiue shape that can only insert one way on the bottom of the eye. When inserting the...
cgtrader
Polygonal, quad-based without poles, the model has 14,468 quad faces (28,936 triangles) from 14,478 vertices. Real-world dimensions are used, with scene scale units in meters (Blender 3D) and centimeters (3DS Max). The object is uniformly scaled,...
cgtrader
--------------------------- Geometry: No Isolated Vertices Present In This Model No Coincident Vertices Found No Faces Or Planes Exist That Share Identical Positions Composed Of Only Quads And Triangles (Model Offers Clean Edge Flow, With...
thingiverse
Also, the Triangles in the Eye Sockets Are Difficult to Add Detail to Using Subsurf--So That Looks a Bit Weird. I Haven't Printed This Yet, and Probably Won't for a While Until I Use Up My Old Bright Green Filament. So Don't Print This... I Have...
cgtrader
**FEATURES** * Each muscle and bone can be individually selected and named for easy organization * Any muscle, including deep tissue muscles, can be isolated to reveal its correct origin and insertion onto the underlying skeleton * The X-Ray Body...
cgtrader
--------------------------------------------------- Geometry: No isolated vertices present No coincident vertices are present No faces coincide or are coplanar Only Quads and Triangles are used (A clean edge flow with mostly quads is maintained,...
thingiverse
... downwards. You will lose some print area in the left corner if you use these ducts, which will bump the motor. They take about 1 inch or 2-3cm more space, like the legs of a triangle. ...Be careful not to stick any heatsinks onto your steppers.
cgtrader
-Native Maya File -Real World Scale -Authentic Textures -Single Point Selection with advanced mapping for extreme detail control using displacement map functionality -Clean edge-loop based topology, completely mesh free and without unnecessary...
thingiverse
Another new feature (on the triangle-based pyramid) is little shelves that fit on the horizontal triangular cells, allowing small objects to be arranged inside. This makes an interesting shelf structure for small objects. Designed for 7cm sticks and...
cgtrader
The model has a polygonal structure, with no poles, consisting of 22,454 vertices and 22,452 quad faces (44,904 triangles). It uses real-world dimensions and scene scale units in meters for Blender 3D and centimeters for 3DS Max. The object has a...
cgtrader
* Quad and Triangle formations only, featuring clean edge flow, mostly quads, and subdividable topology with no poles having more than five edges. Models' resolutions have been optimized for maximum polygon efficiency. The Meshsmooth/Turbosmooth...
thingiverse
... issues. You will lose a little bit of print area in the left corner (Perspective: You facing the printer) if you use these ducts, they will bump the motor. They effectively take about 1 inch/2-3cm, as in the legs of a triangle more or less.
cgtrader
FEATURES: -3D Studio Max compatible seamlessly Each Muscle and Bone is effortlessly select-able and named / grouped properly for convenient organization Can Isolate any muscle, including deep tissue muscle and observe the correct origin and...
cgtrader
Male/Female Full Body Anatomy Combo Pack (3DSMax and Maya)\n\nThe Male/Female Full Body Anatomy combo pack includes complete full-body skeletal systems accompanied by connective tissue, circulatory systems, nervous systems, lymphatic systems,...
thingiverse
(Assembly video/instructions are in progress) The door necessitates removal and sanding of the support triangle due to occasional printer instability The wall with door requires complete removal and sanding of all support bars for optimal integration...
thingiverse
(I am working on assembly video/instructions) The door requires the support triangle to be removed and sanded. I added this feature because my printer would sometimes knock over the door. The wall with a door necessitates all support bars to be...
cgtrader
* Real-world scale (Height: 6.25 feet) * Detailed textures based on real world conditions * Edge-loop topology with minimal triangles ensures high-quality geometry * A built-in slider system enables smooth rotation of the character without...
cgtrader
Only quads and triangles make up the mesh (with clean edge flow, primarily consisting of quads and possessing subdividable topology with support edges). All models undergo polygon optimization for improved efficiency. To increase the mesh...