sss siedle 3d models
1212 3d models found related to sss siedle.sketchfab
Additional textures have been added for Unity's Preintegrated Skin Shader, including: * Specular + Gloss RGB + R * SSS Mask * Occlusion Map R Animations include: * Idle * Awake * Walk * Run * Attack * Die View the model in action on YouTube:...
cgtrader
● Textures ● All models use 7 textures (Color, Normal, Roughness, SSS); Resolution: 1024, 2048 px. ● Files ● Unreal engine \ unity package \ blender \ c4d \ maya \ 3dsmax \ fbx \ obj \ gltf \ stl Don't miss the opportunity to experience the...
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Verification details of the FBX fileFilesBinary FBXSceneNo Unsupported objectsGeometryNo N-gonsNo faceted geometryManifold geometryTextures and MaterialsPBR texturesNo embed texturesSquare TexturesPower of 2 texture sizesAssigned materialsUVsNo UV...
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Verification details of the FBX fileFilesBinary FBXSceneNo Unsupported objectsGeometryNo N-gonsNo faceted geometryManifold geometryTextures and MaterialsPBR texturesNo embed texturesSquare TexturesPower of 2 texture sizesAssigned materialsUVsNo UV...
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Verification details of the FBX fileFilesBinary FBXSceneNo Unsupported objectsGeometryNo N-gonsNo faceted geometryManifold geometryTextures and MaterialsPBR texturesNo embed texturesSquare TexturesPower of 2 texture sizesAssigned materialsUVsNo UV...
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DescriptionTreapl Character Scans Scanned foreground characters with realistic SSS Skin, contour Billboard hair and eye-lashes. Treapl characters are premium quality scanned 3d people for high-end architecture and advertising - we love presenting...
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Verification details of the FBX fileFilesBinary FBXSceneNo Unsupported objectsGeometryNo N-gonsNo faceted geometryManifold geometryTextures and MaterialsPBR texturesNo embed texturesSquare TexturesPower of 2 texture sizesAssigned materialsUVsNo UV...
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Textures JC0L219A4_OrangeCat_BodyHair_BaseColor_1001.png, 4096*4096 JC0L219A4_OrangeCat_BodyHair_BaseColor_1002.png, 4096*4096 JC0L219A4_OrangeCat_BodyHair_Msak_1001.png, 4096*4096 JC0L219A4_OrangeCat_BodyHair_Msak_1002.png, 4096*4096...
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The size of maps: Panthera_onca_Baby_Body_BaseColor.png (4096x4096) Panthera_onca_Baby_Body_Mask.png (4096x4096) Panthera_onca_Baby_Body_Normal.png (4096x4096) Panthera_onca_Baby_Claw_BaseColor.png (1024x1024) Panthera_onca_Baby_Eye_BaseColor.png...
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The size of the maps is as follows: Panthera_onca_Baby_Body_BaseColor.png (4096x4096) Panthera_onca_Baby_Body_Mask.png (4096x4096) Panthera_onca_Baby_Body_Normal.png (4096x4096) Panthera_onca_Baby_Claw_BaseColor.png (1024x1024)...
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The size of maps: Panthera_onca_Baby_Body_BaseColor.png (4096x4096) Panthera_onca_Baby_Body_Mask.png (4096x4096) Panthera_onca_Baby_Body_Normal.png (4096x4096) Panthera_onca_Baby_Claw_BaseColor.png (1024x1024) Panthera_onca_Baby_Eye_BaseColor.png...
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The model can also be imported into various other software, with materials in standard form and SSS for skin textures. Use your own maps if preferred, and apply materials and shaders as per your preference. The original format is Blender, modeled on...
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Various software can import the model, with standard materials used for skin and sss shaders available. You can also use your own tileable maps and apply materials and shaders as desired. Formats include Blender, OBJ, FBX, 3DS, and STL. The model is...
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Custom shaders are provided for skin (with tessellation and faux SSS), hair (Scheurmann specular) and clothing. The package offers a fully rigged, highly posable female character with 4K maps and high poly count for VR experience. Clothes can be made...
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The model comes with standard materials and SSS for skin, along with tileable maps that allow you to use your own maps if desired. Originally created in Zbrush for high-resolution modeling, the model is also available in formats such as Marvelous...
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Standard materials are used, with SSS for the skin, and you can even use your own maps if desired. This model is ideal for architectural visualization, illustrations, personal works, VR interactive object viewers, and more. It's designed to be...
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They utilize PBR (Physically Based Rendering) and come in 5 different formats, all with a resolution of 2K: * PBR Metallic Roughness (BaseColor, Height, Metallic, Normal, Roughness) * Unity HDRP Metallic Standard (BaseMap, MaskMap, Normal) * Unity...
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Each resolution is available in 5 different formats: * PBR Metallic Roughness: BaseColor, Height, Metallic, Normal, and Roughness * Unity HDRP Metallic Standard: BaseMap, MaskMap, and Normal * Unity URP Metallic Standard: AlbedoTransperancy,...
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* Sub-Surface Scattering (SSS) / Translucency Map: Simulates the scattering of light within translucent materials. Coverage Area: This texture pack covers an area of 40 x 40 cm, making it suitable for a wide range of applications, from small-scale...
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Also, I prepared the following texture sets that are in the 'textures' archive: -Unity 5 (standard metallic): -Albedo Transparency -Emission -Metallic Smoothness -Normalmap -Unity 5 (standard specular): -Albedo Transparency -Emission -Specular...
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The size of the maps is as follows: Cheetah_Young_Body_BaseColor_1001.png (4096x4096) Cheetah_Young_Body_BaseColor_1002.png (4096x4096) Cheetah_Young_Eye_BaseColor.png (2048x2048) Cheetah_Young_Hair_Tail.png (4096x4096) Cheetah_Young_Head_ID.png...
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These textures are meticulously crafted in both 16-bit .tif and 32-bit .tiff formats, allowing for detailed manipulation of height, albedo, opacity, normal maps, and SSS effects. The collection boasts an impressive range of 16-bit variations for...
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Textures are available in 4K resolution, including: * Displacement (RAW) * Diffuse (SRGB) * Roughness (RAW) * Normals (RAW) * SSS Weight (SRGB) * Height (RAW) * Coat Weight (RAW) NO POST-PRODUCTION NEEDED These Arnold renders are ready to use as-is,...
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Texture and Material Details: Arnold standard surface with SSS (subsurface scattering) material is used throughout the body. The texture details include: * Body texture - 8k (8192 x 8192) * Body displacement map - 4k (4096 x 4096) * Eye textures -...
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All shaders are PBR-compliant, featuring Diffuse, Roughness, Normal, SSS, and Emission maps in 4k resolution. Designed to represent a Japanese style ghost, this model can also be used as a zombie or corpse for various horror projects. Several skin...
sketchfab
Step 3: Add Subsurface Scattering Implement subsurface scattering (SSS) to give your axe a realistic appearance. This technique will simulate how light interacts with materials beneath its surface, creating depth and dimensionality. Step 4:...
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Here are the overall polygon counts for the model: Faces: 121,954 Vertices: 122,542 Texture and Material Details Arnold standard surface material with subsurface scattering (SSS) effect is used throughout the character. The body texture is 4096x4096...
sketchfab
**Rendering Techniques:** Utilize advanced rendering tools (e.g., GI, SSS, Ambient Occlusion) to achieve realistic textures, reflections, and global illumination. **Requirements:** 1. **Storyline:** Develop a captivating narrative that serves as...
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Verification details of the FBX fileFilesBinary FBXSceneNo Unsupported objectsGeometryNo N-gonsNo faceted geometryManifold geometryTextures and MaterialsPBR texturesNo embed texturesSquare TexturesPower of 2 texture sizesAssigned materialsUVsNo UV...
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Descriptionyou can use fbx and all texture to use for other software full rigged include facial rig with controller Realistic skin, PBR, SSS. you can delete cloth or set invisible material on them to hide the model have more than 6 material, eyes...