ssg trunks 3d models
7925 3d models found related to ssg trunks.myminifactory
The body arches against the tree trunk that serves as the central axis around which the composition rotates. In the center, two substantial openings were carved into the marble to detach Milo's silhouette from the background. This hollowing-out of...
cgtrader
In an early development stage where height far exceeds its shorter trunk, suggesting the beginnings of what is to become an expansive mature specimen later in life. No Fruit -- 225,841 polygons -- 19.8m tall. With fewer details like fruits and less...
cgtrader
The trunk and branches have displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this is the default setting and is...
cgtrader
Displacement - 916,945 polygons - 32.92m tall The same as the standard model but with displacement applied to its trunk and branches, increasing detail level and poly count. Intended for close-up renders. Re-meshing available upon request,...
cgtrader
Same as Standard model except the trunk and branches have displacement applied to it, adding detail level and increasing poly count for close-up renders. Re-meshing available upon request: adaptive mesh for lower poly count, uniform mesh for easier...
cgtrader
Same as Standard model except the trunk and branches have displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, such as adaptive mesh for lower poly count...
cgtrader
Same as Standard model except with displacement applied to trunk and branches for increased detail and poly count; intended for close-up renders. Re-meshing available upon request: adaptive mesh for lower poly count (default setting), uniform mesh...
cgtrader
Same as Standard model except the trunk has displacement applied to it, adding detail and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this is the default setting and...
cgtrader
The same as the Standard model except the trunk has displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this is...
cgtrader
Displaying an early growth stage with reduced foliage density and shorter trunk relative to height, it provides an ideal model for use in simulations of undergrowth and initial germination stages.\nNo Fruit -- 211,921 polygons -- 16.6m tall. As found...
cgtrader
Same as Standard model except the trunk has displacement applied to it, increasing detail and poly count. Re-meshing available upon request, such as adaptive mesh for lower poly count or uniform mesh for easier editing, no charge to existing...
cgtrader
Same as Standard model except the trunk and branches have displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, such as adaptive mesh for lower poly count...
cgtrader
Same as Standard model except with displacement applied to trunk and branches, adding detail level and increasing poly count for close-up renders. Re-meshing available upon request: adaptive mesh for lower poly count (default setting), uniform mesh...
cgtrader
● Trunks (x48) Trunk, drawer, box, suitcase, box ● Vases (x50) ● Props (x322) Piano, piano, wheelchair, child’s chair, bicycle, television, pendulum clock, mirror, anvil, gramophone, parrot cage, wall shield, easel, sword, potion vat, flask, book,...
cgtrader
Same as Standard model except the trunk and branches have displacement applied to it, adding detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, such as adaptive mesh for lower poly count (this...
cgtrader
Same as Standard model except the trunk and branches have displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this...
cgtrader
Same as Standard model except the trunk has displacement applied to it, adding detail and increasing poly count for close-up renders. Re-meshing available upon request, such as adaptive mesh for lower poly count (this is the default setting and is as...
cgtrader
Same as Standard model except the trunk has displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this is the...
cgtrader
The trunk and branches have displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this is the default setting and is...
cgtrader
Same as Standard model except the trunk and branches have displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this...
cgtrader
The trunk and branches have displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this is the default setting and is...
cgtrader
Same as Standard model except trunk and branches have displacement applied to it, adding to detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this is the...
cgtrader
The trunk and branches have displacement applied for increased detail and a higher poly count, ideal for close-up renders. Re-meshing available upon request, including adaptive mesh for lower poly counts, uniform mesh for easier editing, strict...
cgtrader
Same as Standard model except the trunk has displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this is the...
cgtrader
Notes: The Giant Redwood is Earth's largest tree species, with a wider girth and less tapered trunk than the Coastal Redwood. This long-lived species can live for 3,200+ years, with its oldest known individual being over 3,200 years old. Although...
cgtrader
Same as Standard model except the trunk has displacement applied to it, adding to the detail level and increasing poly count. Intended for close-up renders. Re-meshing available upon request, eg adaptive mesh for lower poly count (this is the...
cgtrader
Fully mature but with a relatively short trunk, favored in plantations for easier harvesting of fruit. Young -- 271,320 polygons -- 5.42m tall. A smaller plant halfway through its maturing cycle. Immature -- 75,210 polygons -- 3.21m tall. A small...
cults3d
Hello, I think that after publishing to Vegeta the first character in this collection, the popular clamor asked me for to Piccolo, this character who was originally evil, with the passage of time and a defeat against Goku became the master of Son...
cgtrader
It may be a full length trunk, or a broken one. Ancient -- 20,709 polygons -- 14.84m tall. A very old tree, larger than normal, considerably gnarled, and with heavier, drooping branches. Young Mature -- 13,337 polygons -- 10.27m tall. Fully matured...
cults3d
The adolescent Apollo is depicted as he prepares to catch a lizard scaling up a tree trunk, showcasing his purifying virtues in a scene reminiscent of his later struggle with the serpent Python. This exquisite marble statue was acquired by the...