screen shader 3d models

86034 3d models found related to screen shader.
Dirty Wall Shader_006
Dirty Wall Shader_006
3docean

1 Procedural Shader Based on Bitmap Data This shader combines multiple map types for a rich visual effect. The following maps are included: * 1 Color Map * 1 Diffusion Map * 1 Bump Map * 1 Displacement Map These maps can be seamlessly layered with...

Dirty Wall Shader_042
Dirty Wall Shader_042
3docean

... for optimal results. This shader supports advanced rendering techniques, including: IBL (Image-Based Lighting) GI (Global Illumination) AO (Ambient Occlusion) Compatible with popular shaders like Dirty Wall_042 NatLum and Dirty Wall_042 ArtLum.

Scratch Displacement Shader_A
Scratch Displacement Shader_A
3docean

10 Bitmap and Procedural Based Shaders Each one is a displacement map Seamless 4096*4096 TIF images and C4D files (R15) are included These shaders can be overlaid on any other shader The maps can be used with Terrain Mask Shader Channels They can be...

Grass Landscape Shader_017
Grass Landscape Shader_017
3docean

[1 Bitmap and Procedural Based Shader] This shader combines 5 distinct maps to achieve realistic textures: Color map: Controls the base color of the material Diffusion map: Adds depth and dimensionality to the surface Luminance map: Regulates light...

Miscellaneous Shader_107
Miscellaneous Shader_107
3docean

[1 Bitmap and Procedural Based Shader] Color Map/Specular Color: A Single Image Diffusion Map: 1 Detailed Texture Luminance Map: 1 High-Resolution Image Bump Map: 1 Realistic Texture Displacement Map: 1 Advanced Image Seamless Images for Enhanced...

Soil Landscape Shader_025
Soil Landscape Shader_025
3docean

1 Bitmap and Procedural Based Shader This shader features 5 maps: 1 Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map The maps are seamless 4096*4096 tif images, with a c4d file compatible with R15. The maps can be used with the...

Wall Shader_0011
Wall Shader_0011
3docean

The shader also supports: * IBL (Image-Based Lighting) * GI (Global Illumination) * AO (Ambient Occlusion) Render options include: * Wall_0011 Cement Natural Light * Wall_0011 Cement Artistic Light * Wall_0011 Plaster Natural Light * Wall_0011...

Sand Landscape Shader_020
Sand Landscape Shader_020
3docean

[ 1 Bitmap and Procedural Based Shader ] The shader comes equipped with four essential maps: Color map Diffusion map Luminance map Bump map Displacement map All maps are seamlessly integrated as 4096*4096 tif images and c4d file (R15). They can be...

Soil Landscape Shader_032
Soil Landscape Shader_032
3docean

1 Procedural and Bitmap-Based Shader The shader is based on 5 maps: Color map Diffusion map Luminance map Bump map Displacement map The maps are seamless 4096x4096 TIF images and C4D files (R15). These maps can be used with the Terrain Mask Shader...

Miscellaneous Shader_083
Miscellaneous Shader_083
3docean

... supports Displacement Maps. Render the map with matprev_env.hdr from the c4d materialpreview folder to achieve realistic results. IBL, GI, and AO Render options are available for use. Miscellaneous Shaders: NatLum (Shader_083) ArtLum (Shader_083)

Dirty Wall Shader_023
Dirty Wall Shader_023
3docean

1 Procedural Shader Built on Bitmap Technology This shader requires 1 Color Map 1 Diffusion Map 1 Bump Map 1 Displacement Map The maps must be seamless 4096x4096 TIF images or C4D files (R15 compatible) Multiple maps can be layered with procedural...

Miscellaneous Shader 109 Texture
Miscellaneous Shader 109 Texture
cgtrader

Bitmap Procedural Based Shader ------------------------- Key Mapping Channels: Color map/Specular Color Diffusion map Luminance map Bump map Displacement map High-resolution images and C4D files available in 4096*4096 TIF format Map integration...

Dirty Wall Shader_045
Dirty Wall Shader_045
3docean

[ 1 Bitmap and Procedural Based Shader ] This shader features a single color map, diffusion map, bump map, and displacement map. The maps are provided as seamless 4096*4096 tif images and c4d files (R15). They can be layered with procedural effects...

Concrete Shader_074
Concrete Shader_074
3docean

1 Procedural and Bitmap-Based Shader The shader supports multiple texture maps, including: Color map/Specular Color Diffusion map Reflection map Bump map Displacement map Texture maps are seamless 4096*4096 tif images and c4d files (R15). They can be...

Wall Shader 0018 Texture
Wall Shader 0018 Texture
cgtrader

1 Bitmap and Procedural Based Shader Model 1 Color Map Resource 1 Bump Map Texture 1 Displacement Map Surface Seamless 18095x3619 TIF Image Files and C4D File (R15) Map Can Be Layered with Procedural Effects Tools Map Can Be Used with Any Software...

Dirty Wall Shader_033
Dirty Wall Shader_033
3docean

1 High-Definition Bitmap Shader with Procedural Enhancements This advanced shader features four essential maps: • Color Map • Diffusion Map • Bump Map • Displacement Map The seamless 4096x4096 TIF images and C4D file (R15) allow for effortless...

Miscellaneous Shader_082
Miscellaneous Shader_082
3docean

Additional shaders that can be used in conjunction with this one include Miscellaneous Shader_082 NatLum and Miscellaneous Shader_082 ArtLum. ...These shaders offer various effects and enhancements to the base shader, allowing for greater creative...

Scratch Displacement Shader_C
Scratch Displacement Shader_C
3docean

This shader supports advanced lighting techniques, including: - IBL (Image-Based Lighting) - GI (Global Illumination) - AO (Ambient Occlusion) To unlock its full potential, consider using one of the following scratch shaders in your scene: -...

Miscellaneous Shader 041 Texture
Miscellaneous Shader 041 Texture
cgtrader

1 High-Definition Bitmap & Procedural Shader Solution This Comprehensive Shader Set Includes: • 1 Immersive Color Map / Specular Intensity Map • 1 Subtle Diffusion Texture Map • 1 Advanced Luminance Pattern Map • 1 Intricate Bump Mapping Surface...

Miscellaneous Shader_021
Miscellaneous Shader_021
3docean

... render it with matprev_env.hdr from the c4d materialpreview folder. This will allow you to see IBL, GI and AO Render in action. Additionally, this shader is compatible with Miscellaneous Shader_021 NatLum and Miscellaneous Shader_021 ArtLum.

Soil Landscape Shader_026
Soil Landscape Shader_026
3docean

Bitmap and Procedural Based Shader System This system utilizes a single bitmap and procedural based shader to create a seamless terrain. The shader consists of five unique maps: 1 Color Map: 2 Diffusion Map: 3 Luminance Map: 4 Bump Map: 5...

Miscellaneous Shader_057
Miscellaneous Shader_057
3docean

1 Bitmap and Procedural Based Shader This shader combines bitmap data with procedural elements to create a unique visual effect. It uses four different maps: Color map/Specular Color, Diffusion map, Luminance map, and Bump map. Additionally, it...

Soil Landscape Shader_014
Soil Landscape Shader_014
3docean

... file from the C4D material preview folder. The shader is optimized for: * IBL (Image-Based Lighting) rendering * GI (Global Illumination) simulation * AO (Ambient Occlusion) effects Compatible with Soil_014 NatLum and Soil_014 ArtLum shaders.

Miscellaneous Shader_069
Miscellaneous Shader_069
3docean

... the C4D material preview folder. This shader supports IBL, GI, and AO rendering. Additional features include: Miscellaneous Shader_069 NatLum: controls natural lighting effects Miscellaneous Shader_069 ArtLum: manipulates artistic lighting effects

Displacement Landscape Shader_002
Displacement Landscape Shader_002
3docean

Versatile Use Cases The shader can be overlaid on any other shader, layered with procedural effects, or used in conjunction with a terrain mask shader channel. Compatibility The map is compatible with displace, displacer, and all softwares...

Sand Landscape Shader_015
Sand Landscape Shader_015
3docean

[ 1 Bitmap and Procedural Based Shader ] The shader consists of four maps: - A color map - A diffusion map - A luminance map - A bump map - A displacement map All images are seamless, with a resolution of 4096*4096 pixels in TIFF format. The shader...

Miscellaneous Shader_042
Miscellaneous Shader_042
3docean

... software that supports displacement mapping. Render with MatPrev_Env.hdr from the C4D Material Preview Folder IBL, GI, and AO Rendering Options are Available Miscellaneous Shaders: Shader 042: Natural Luminescence Shader 042: Artistic Luminescence

Miscellaneous Shader_029
Miscellaneous Shader_029
3docean

1 Advanced Bitmap and Procedural Shader System Color Control and Specular Highlighting: 1 Color Map - Defines the primary color scheme of the shader 1 Specular Color Map - Controls the highlight intensity and color on surfaces Diffusion and Luminance...

Concrete Shader 008 Texture
Concrete Shader 008 Texture
cgtrader

**Procedural and Texture-Based Shader Collection** Discover the ultimate suite of shaders, meticulously crafted to elevate your 3D creations. This comprehensive package includes six breathtaking shaders: 1. **Vibrant Textures**: Unlock unparalleled...

Concrete Shader_032
Concrete Shader_032
3docean

[ 1 Bitmap and Procedural Based Shader ] This shader utilizes a range of maps to create realistic textures. The maps used are: 1. Color map/Specular Color 1. Diffusion map 1. Reflection map 1. Bump map 1. Displacement map These maps can be sourced...