sci fi character 3d models
149687 3d models found related to sci fi character.thingiverse
This was modeled on an armed Sci-Fi character with helmet, armor and weapons.
thingiverse
This was modeled on an armed Sci-Fi character with helmet, armor and weapons.
sketchfab
Nextgen Sci-Fi Character - Girl Engineer: 2048x2048 Textures, Rigged Body, Animatied, Game Ready. ...A girl/woman for sci-fi or modern setting.
myminifactory
Female sci fi character I also have a Patreon where fans of my work can get monthly releases for a substantial saving Link Patreon: patreon.com/Duncan_shadow I also have a website where I have more files for sale as well as links to free stuff...
cgtrader
Very detailed, high poly model of a Sci-Fi character in ztl and obj formats. Separated onto two subtools in ztl version: head and body. There is also a a version with 4 subdivision levels and much lower polycount around 3 million on higher...
cgtrader
Very high-resolution, detailed Sci-Fi character model in ztl and obj formats is provided. Divided into two sub-tools within the ztl version: a head section and a body component. A separate variant with 4 subdivision levels boasts a significantly...
sketchfab
Nextgen Sci-Fi Character - Scientist Wearing Hazmat: 4096x4096 Textures, Rigged Body, Animatied, Game Ready. A hazmat suit (hazardous materials suit) is a type of scientific personal protective equipment designed to provide protection against direct...
sketchfab
Character modelling with poly limit of 30K It is done in Zbrush and brought to Maya to retopologize and textured in Substance Painter and Photoshop
sketchfab
Character sculpted in Zbrush. Textured in Substance Painter. ...The skeleton was imposed, so I wasn’t totally free with the proportions, but it was still a lot of fun.
sketchfab
Havent worked on much in a while so decided to attempt creating a character. The result is probably not the most optimized mesh, but I really liked the effect of the glow and tried to incorporate it where it looked interesting. ...Might UV/texture and...
cgtrader
Sci FI character 3D model Includes two texture sets for Hair and Body 2048px
cgtrader
Simple sci-fi character made during my free time using Blender 3D. ...UV unwrapped and textured.
sketchfab
You can create your own sci-fi character from a selfie, customize hair, clothing, tattoos, etc and export as a GLB file. ...Get it here: https://fullbody.readyplayer.me/
cgtrader
Hi guys! ... Check out the high poly concept sculpt of a Sci-fi character Mantis. The model was made in Zbrush 4r8. It is not game ready, just high poly concept. You can do a retopololy and make it game ready if you want! ...Available formats:
cgtrader
Tron Sci Fi Character Every thing is good there is no issues i made this ok and if some one find problem with on this he contect me on cg. ...3d modeling is my art someone need some 3d model he contect me.
cgtrader
This low poly sci-fi character features UV unwrapping and rigging. It includes three Albedo maps with varying brightness, a gloss map, specular map, normal map, AO map, and an ID map, all at 4096x resolution. ...Textured using Quixel with Specular PBR...
cgtrader
Check out this impressive high poly concept sculpt of a sci-fi character called Mantis. Created in Zbrush 4r8, this model is currently non-game ready but can be made so with retopology. The ZTL format comes split on subtools and requires Zbrush 4r8...
sketchfab
ASTRO - is perfect for Sci-Fi RPG games as well as any 3D games. Astro body, his armor and clothes are fully rigged and ready for your game. ... GET ASTRO HERE: https://goo.gl/ZNfEuT
sketchfab
A Sci Fi character Concept. ...Not quite brought to completion due to time restraints
sketchfab
I use Zbrush to create the model. I have made the low poly using the remesher option. The clothes created in Marvelous designer. I use blender to make some improvement. ...I made the Texturing / baking part in substance.
sketchfab
Hello friends! So the day has come when you need to move on, and finally finish what has been going on for more than six months! The result was not what I expected, well, this was to be expected, since I’m not strong in texturing, the result of my...