mq 1b 3d models
2194 3d models found related to mq 1b.cgtrader
Step_Ladder_1B_AO.png (2048x2048) Step_Ladder_1B_BaseColor_Brown.png (2048x2048) Step_Ladder_1B_BaseColor_Red.png (2048x2048) Step_Ladder_1B_Metallic.png (2048x2048) Step_Ladder_1B_Normal.png (2048x2048) X+Y-Z+ Step_Ladder_1B_Roughness.png...
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Textures are 8-bit per channel, and include: Road_Roller_1B_AO (4096x4096), Road_Roller_1B_BaseColor (4096x4096), Road_Roller_1B_Metallic (4096x4096), Road_Roller_1B_Normal (4096x4096), Road_Roller_1B_Opacity (4096x4096), Road_Roller_1B_Roughness...
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Render setup is included.|| TEXTURES ||Textures have 8 bits per channel.Phone_Booth_1B_AO.png 4096x4096.Phone_Booth_1B_BaseColor.png 4096x4096.Phone_Booth_1B_Metallic.png 4096x4096.Phone_Booth_1B_Normal.png 4096x4096 X+Y-Z+.Phone_Booth_1B_Opacity.png...
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Broom_1B_BaseColor.png 1024x1024. Broom_1B_Metallic.png 1024x1024. Broom_1B_Normal.png 1024x1024 X+Y-Z+. Broom_1B_Opacity.png 1024x1024. Broom_1B_Roughness.png 1024x1024. Abandoned_Parking.hdr 1024x512. GENERAL: Model is Built to Real-World Scale...
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The texture pack includes: Forklift_1B_AO.png: A 4096x4096 AO map Forklift_1B_BaseColor_Green.png: A 4096x4096 base color map with a green tint Forklift_1B_BaseColor_Orange.png: A 4096x4096 base color map with an orange hue Forklift_1B_Metallic.png:...
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This is a precise 3D representation of a double Bunk Bed.\nOriginally designed with Blender 2.79 software and finely textured using Substance Painter techniques.\n\n|| UTILIZATION ||\n\nThis model is specifically tailored for deployment in...
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Essential files include: • Washing_Machine_1B_AO.png (2048x2048) • Washing_Machine_1B_BaseColor_Black.png (2048x2048) • Washing_Machine_1B_BaseColor_White.png (2048x2048) • Washing_Machine_1B_Metallic.png (2048x2048) • Washing_Machine_1B_Normal.png...
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|| TEXTURES || Textures boast a color depth of 8 bits per channel.Specifications for textures are as follows:Industrial_Fan_1B_AO.png measures 2048x2048 pixels.Industrial_Fan_1B_BaseColor_Blue.png also measures 2048x2048...
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Textures are 8 bits per channel and include: Directors_Chair_1B_AO (1024x1024), Directors_Chair_1B_BaseColor (1024x1024), Directors_Chair_1B_Metallic (1024x1024), Directors_Chair_1B_Normal (1024x1024, X+Y-Z+), and Directors_Chair_1B_Roughness...
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Ski_Poles_1B_BaseColor.png 1024x1024. Ski_Poles_1B_Metallic.png 1024x1024. Ski_Poles_1B_Normal.png 1024x1024 X+Y-Z+. Ski_Poles_1B_Roughness.png 1024x1024. Outdoor.hdr 1024x512. || GENERAL || The model is built to real-world scale with the...
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Textures have a depth of 8 bits per channel and include Tuulla_Chair_1B_AO.png (2048x2048), Tuulla_Chair_1B_BaseColor.png (2048x2048), Tuulla_Chair_1B_Metallic.png (2048x2048), Tuulla_Chair_1B_Normal.png (2048x2048), Tuulla_Chair_1B_Roughness.png...
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Textures have 8 bits per channel and include: Cowboy_Hat_1B_BaseColor_Brown.png (2048x2048), Cowboy_Hat_1B_BaseColor_Yellow.png (2048x2048), Cowboy_Hat_1B_Metallic.png (2048x2048), Cowboy_Hat_1B_Normal.png (2048x2048, X+Y-Z+), and...
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Wooden_Box_1B_Roughness.png: a 2048x2048 roughness texture for the model's surface. Altanka.hdr: a 1024x512 high-dynamic-range image for additional lighting details. || GENERAL || The model is built to real-world scale, using metric units as its...
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Crowd_Barrier_1B_BaseColor.png: 2048x2048. Crowd_Barrier_1B_Metallic.png: 2048x2048. Crowd_Barrier_1B_Normal.png: 2048x2048 X+Y-Z+. Crowd_Barrier_1B_Roughness.png: 2048x2048. Altanka.hdr: 1024x512. GENERAL: The model is built to real-world...
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Milk_Can_1B_Normal.png measures 1024x1024 pixels, with coordinates X+Y-Z+. Milk_Can_1B_Roughness.png measures 1024x1024 pixels. Epping_Forest.hdr measures 1024x512 pixels. || GENERAL || Model is built to real-world scale, utilizing the metric unit...
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Plank_Bridge_1B_BaseColor.png - 4096x4096. Plank_Bridge_1B_Metallic.png - 4096x4096. Plank_Bridge_1B_Normal.png - 4096x4096, X+Y-Z+. Plank_Bridge_1B_Roughness.png - 4096x4096. Epping_Forest.hdr - 1024x512. GENERAL: Model is built to real-world...
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HVAC_Duct_1B_BaseColor.png 4096x4096. HVAC_Duct_1B_Metallic.png 4096x4096. HVAC_Duct_1B_Normal.png 4096x4096 X+Y-Z+. HVAC_Duct_1B_Roughness.png 4096x4096. Abandoned_Parking.hdr 1024x512. || GENERAL || The model is built to real-world scale (the...
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Mop_Wringer_1B_AO.png: 2048x2048 Mop_Wringer_1B_BaseColor.png: 2048x2048 Mop_Wringer_1B_Metallic.png: 2048x2048 Mop_Wringer_1B_Normal.png: 2048x2048 (X+Y-Z+) Mop_Wringer_1B_Roughness.png: 2048x2048 Abandoned_Parking.hdr: 1024x512 || GENERAL || This...
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Textures Include: * Beach_Chair_1B_BaseColor_Stripes.png - Size 2048x2048 * Beach_Chair_1B_BaseColor_White.png - Size 2048x2048 * Beach_Chair_1B_Metallic.png - Size 2048x2048 * Beach_Chair_1B_Normal.png - Size 2048x2048 - Normal mapping, Channel...
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Hoe_1B_BaseColor.png: 1024x1024. Hoe_1B_Metallic.png: 1024x1024. Hoe_1B_Normal.png: 1024x1024 (X+Y-Z+). Hoe_1B_Roughness.png: 1024x1024. GENERAL The model is scaled to real-world measurements (metric system). No external renderers or plugins are...
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Jackhammer_1B_AO.png - 2048x2048 Jackhammer_1B_BaseColor.png - 2048x2048 Jackhammer_1B_Metallic.png - 2048x2048 Jackhammer_1B_Normal.png - 2048x2048 ( X+Y-Z+ ) Jackhammer_1B_Roughness.png - 2048x2048 Boiler_Room.hdr - 1024x512 GENERAL NOTES: The...
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Hand_Pump_1B_BaseColor.png: 1024x1024. Hand_Pump_1B_Metallic.png: 1024x1024. Hand_Pump_1B_Normal.png: 1024x1024 (X+Y-Z+). Hand_Pump_1B_Roughness.png: 1024x1024. Boiler_Room.hdr: 1024x512. || GENERAL || Model is built to real-world scale, with...
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Pickaxe_1B_Normal.png (1024x1024 pixels), specifically utilizing an X+Y-Z+ projection to generate detailed textures. Pickaxe_1B_Roughness.png (1024x1024 pixels). Additionally, Boiler_Room.hdr (1024x512 pixels) serves as a background for immersive...
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Materials included are: • Artillery_Projectile_1B_AO.png (1024x1024) • Artillery_Projectile_1B_BaseColor.png (1024x1024) • Artillery_Projectile_1B_Metallic.png (1024x1024) • Artillery_Projectile_1B_Normal.png (1024x1024 X+Y-Z+) with unique normals...
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Glue_Gun_1B_Normal.png is 1024x1024 with a format of X+Y-Z+. Glue_Gun_1B_Roughness.png is 1024x1024. Arboretum.hdr measures 1024x512. || GENERAL || This model is meticulously crafted to scale with real-world objects, using the metric unit system as...
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Textures Include: - Steel_Shelf_1B_AO.png (4096x4096) - Steel_Shelf_1B_BaseColor.png (4096x4096) - Steel_Shelf_1B_Metallic.png (4096x4096) - Steel_Shelf_1B_Normal.png (4096x4096) in X+Y-Z+ format - Steel_Shelf_1B_Roughness.png (4096x4096) -...
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Fluorescent_Blub_1B_BaseColor.png - 1024x1024 pixels. Fluorescent_Blub_1B_Metallic.png - 1024x1024 pixels. Fluorescent_Blub_1B_Normal.png - 1024x1024 X+Y-Z+ pixels. Fluorescent_Blub_1B_Roughness.png - 1024x1024 pixels. Old_Depot.hdr - 1024x512...
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Quadcopter_1B_BaseColor.png, a high-resolution image, 1024x1024 pixels. Quadcopter_1B_Metallic.png, a high-resolution image, 1024x1024 pixels. Quadcopter_1B_Normal.png, a high-resolution image, 1024x1024 X+Y-Z+ pixels. Quadcopter_1B_Roughness.png, a...
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**Shield_1B_Textures** - Shield_1B_BaseColor.png (2048x2048): captures the shield's main color and detail. - Shield_1B_Metallic.png (2048x2048): brings out the metallic finish of the shield. - Shield_1B_Normal.png (2048x2048, X+Y-Z+): reveals...
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----------------------------------------------------------------------------------------------------- || TEXTURES ||------------------------------------------------------------------------------ Textures used are all of an 8 bit depth value on each...