makehuman 3d models
372 3d models found related to makehuman.cgtrader
... Achieve accurate fitting using MD or DForce before employing the transfer utility to fine-tune skin coverage. Integration with MakeHuman/Blender: Users can leverage compatibility across various platforms, enabling limitless digital creativity
cults3d
Base model made in MakeHuman then posed, modelled and sculpted in Blender 3D. 3 print options: Full model Print in parts, leg and right arm without rotation (it will have same lines as rest of parts) - uses less filament on supports. Print in...
cgtrader
For an improved visual output and perfect blend of real-life appearance: - Import .obj to Garment within Marvelous Designer and set up Simulation properties with Nonlinear Completion - Alternatively, for precise rendering using DAZ studio - utilize...
cgtrader
... 1. Import the OBJ file 2. Utilize Simulation Properties: Complete (nonlinear) DAZ Studio: This model is suited for Genesis Avatars; you can make use of MakeHuman/Blender along with Transfer Utility and skin utility tools to adjust it precisely.
cgtrader
... Avatars relatively well. For precise fitting, use either MD or DForce before employing the transfer utility to skin the outfit. For MakeHuman and Blender software enthusiasts, importing this item should result in excellent integration capabilities.
cgtrader
... and use Simulation Properties to run a Complete (nonlinear) simulation. For DAZ Studio: The model can be roughly fitted onto Genesis Avatars using MD or DForce, followed by the transfer utility to skin the outfits successfully in MakeHuman/Blender.
cults3d
Base model made in MakeHuman then posed, modelled, sculpted and prepared for 3d print in Blender 3D. Some postproduction on render made in GIMP. There are files for: full figurine (with or without a beard) for printing in 3 parts (chain + weapon...
3docean
Built in Blender and crafted with MakeHuman, this asset shines bright with Cycles rendering and Unity game engine testing. |Game Ready| This asset drops seamlessly into Unity, requiring no additional setup. Texture reapplication is a breeze within...
cgtrader
... setting. DAZ Studio Compatibility: The model fits roughly on Genesis Avatars. Fit it using MD or DForce, then apply the transfer utility to skin the outfit. MakeHuman/Blender Integration: This apparel is suitable for these platforms as well.
thingiverse
I used a human hand from MakeHuman, added subdivision in Blender, and edited it to fit a standard 750ml wine bottle and base. In the first version, the bottle was unstable on the middle finger, so I rigged the fingers and had three of them hold the...
thingiverse
I started with that, removed some parts and scaled it back down a bit.\r\n\r\nI brought the figure to life with Manuel Bastoni LAB in Blender, and added one of Dutchmogul's hairstyles using the proxy rigging tool.\r\n\r\nThe weapon is just part of...
cgtrader
... nonlinear simulations using Property's settings. Use Genesis Avatars as a rough fit for this item with DAZ Studio or transfer the outfits after simulating in MD or DForce. Create your model with MakeHuman or import directly into Blender software
cgtrader
... either MD or DForce. Once fitted, apply the transfer utility to achieve a realistic skin texture. * MakeHuman/Blender users: Import and use this realistic clothing item in your preferred software, adjusting as needed for a seamless integration.
cgtrader
... Avatars using either MD or DForce fitting options and subsequently utilizing the transfer utility for precise skin alignment. Blend users working with MakeHuman or Blender should enjoy flawless mesh import compatibility within these powerful tools.
cgtrader
... this model can be roughly fitted onto Genesis Avatars. Use MD or DForce for an optimal fit, and then utilize the transfer utility to apply the skin tones to the outfit. MakeHuman/Blender users will find it easily integrates into their workflows.
cgtrader
... this model will seamlessly fit Genesis Avatars, easily transferable using MD or DForce - just follow up with a Transfer Utility to lock down the outfit. The same effect works with MakeHuman/Blender; use your expertise to bring it all together.
prusaprinters
After https://www.thingiverse.com/thing:2767598 this is the next attempt in printing H0-scale minature figures on a FDM-printer. This time layer hight was 0.1mm, nozzle size 0.4mm, print speed 50% The model is created in MakeHuman, processed in...
cgtrader
... Genesis avatars, apply the product via the 'MD or DForce' settings, followed by applying the transfer utility to integrate skin onto the garment. - When working with MakeHuman or Blender software, use the provided models in these applications.
cgtrader
... Nonlinear Simulation Properties. To fit in DAZ Studio, place this model onto a Genesis Avatar, apply transfer using MD or DForce utility, then proceed with skinning for better outfit look. Supporting formats: MakeHuman and Blender also enabled.
cgtrader
... Compatibility: Suitable for Genesis Avatars, users can roughly fit the garments by utilizing either MD or DForce before further optimizing with the transfer utility and finally, manually skinned outfit components. Compatible with MakeHuman/Blender.
myminifactory
I used a hand from the open-source program makehuman and added subdivision with blender to create a precise fit for a standard 750ml wine bottle. The holder was then edited to ensure stability and a secure grip on the base. In the initial version,...
cgtrader
I'd like to introduce Helena, a meticulously crafted character created using Blender and Makehuman tools. Composed of thirteen individual objects that have been intricately rigged together into one unified group. Her armor design takes inspiration...
cgtrader
... users will find this item compatible with Genesis Avatars, requiring an approximate fit using either MD or DForce, followed by a transfer utility skinning process. For MakeHuman/Blender enthusiasts, no special steps are required to adapt the model.
cgtrader
... the outfit can be roughly fitted onto Genesis avatars by applying a transfer utility after MD or DForce simulations. To prepare the item for MakeHuman or Blender usage, perform a manual fitting on an imported genesis figure using cloth tools.
cgtrader
... the model with Genesis Avatars by initially fitting it via MD or DForce techniques, followed by a transfer operation to skin the garment correctly. MakeHuman and Blender enthusiasts can enjoy a seamless integration process with this garment model.
cgtrader
... in DAZ Studio, fit the garment to Genesis Avatars via MD or DForce simulations before transferring skin details using the provided utility. For users of MakeHuman or Blender software, manual adjustments may be required to achieve optimal results.
thingiverse
Base model made in MakeHuman then posed, modelled, sculpted and prepared for 3d print in Blender 3D. <i>There are files for full figurine and for printing in parts (swords + body [named "(...)_holes"] - full or in top and bottom parts)</i> ---...
cgtrader
... Property's -> Complete (nonlinear). In DAZ Studio, the model roughly fits Genesis Avatars. Fit using MD or DForce, then use the transfer utility to skin the outfits. In MakeHuman/Blender, utilize the available settings for optimal results.
cgtrader
... nonlinear simulation may be a good solution. In DAZ Studio, fit Genesis avatars with MD or Dforce followed by transfer utility to complete outfit skinning. For Makehuman and blender users, consider manually importing into the preferred format.
cgtrader
... to an old tribe inhabiting that exact region long ago. A striking illustration of Jason and the crew was produced by makehuman.org while additional detailed rigging can be seen on blender.org; this 3D model itself was fully crafted using SketchUp.