luminer 3d models
3566 3d models found related to luminer.cgtrader
To add advanced realism, these textures include Specular, Glossiness, Bump, and Emission for luminous elements like screens, indicators, and more. To achieve the best Bump depth, a Bump Multiplier is set between 0.1-0.2 in Maya Software materials or...
pinshape
This is a standard size coaster (100 by 100 by 5 mm), to fit in my coaster holder: https://www.thingiverse.com/thing:3130397 I have printed this model with Fillamentum luminous yellow PLA. I used 0.25mm layer height and 18% infill. I used a 0.4mm...
cgtrader
To increase advanced realism, additional textures are employed: Specular, Glossiness, Bump, and Emission maps for luminous elements (such as screens, indicators, etc.). To optimize the Bump depth, the Bump Multiplier was set between 0.1 to 0.2 in...
cgtrader
To increase advanced realism, the textures utilize Specular, Glossiness, Bump, and Emission for the luminous elements of the model, such as screens and indicators. To further enhance the realism of these elements, a Bump Multiplier of 0.1-0.2 is...
cgtrader
For added realism, textures like Specular, Glossiness, Bump, and Emission are applied, especially on luminous elements such as screens and indicators. These advanced textures can be used to fine-tune the appearance further by setting the Bump...
cgtrader
• Advanced realism can be achieved by using these textures along with additional features such as Specular, Glossiness, Bump, and Emission for the luminous elements of the model (like screens, indicators, etc.). To get the best Bump depth, we...
cgtrader
⢠Advanced realism can be enhanced by using additional textures such as Specular, Glossiness, Bump, and Emission for luminous elements like screens and indicators. For optimal Bump depth in Maya Software materials or V-Ray MTL materials, a Bump...
cgtrader
For luminous elements like screens and indicators, these extra textures provide the right finishing touch. To ensure optimal Bump depth, the Bump Multiplier is set to 0.1 - 0.2 in Maya Software materials or V-Ray MTL materials for Maya. The model...
cgtrader
Each exported file includes separate textures, meticulously organized into main channels such as xxx_tex.jpg (diffuse color), xxx_bum.jpg (bump), xxx_spe.jpg (specular intensity and color), xxx_ref.jpg (reflectance intensity), and xxx_lum.jpg...
cgtrader
For added advanced realism, these textures are used: Specular, Glossiness, Bump, and Emission for the luminous elements of the model, such as screens and indicators. To achieve the best Bump depth, a Bump Multiplier of 0.1-0.2 is set in Maya...
cgtrader
Textures are provided for all file formats, with the primary texture featuring a high-resolution size of 3072x3072 pixels split across the following channels: XXX_tex (diffuse color), XXX_bum (bump map), XXX_spe (specular color and intensity),...
pinshape
This is a standard-sized coaster that measures 100 by 100 by 5 mm, which fits perfectly in my coaster holder: https://www.thingiverse.com/thing:3130397 I printed this model using Fillamentum luminous green PLA. I used a layer height of 0.25mm and an...
cgtrader
Stunning Jewelry Statement - 38 Precious Gems Necklace Bursting with individualized beauty, an exuberant selection of 38 luminous stones radiate from an impressive gem-studded necklace ( total gem weight: 1.2 mm each ) - all suspended amidst a...
cgtrader
• To increase the level of advanced realism in scenes utilizing these models, advanced techniques can be applied including Specular, Glossiness, Bump, and Emission maps on luminous elements like screens and indicators. When working within the V-Ray...
cgtrader
Advanced realism can be amplified further by utilizing Specular, Glossiness, Bump, and Emission maps, especially on luminous elements such as screens and indicators. For accurate reflections with the V-Ray renderer, set BRDF Type to 'Phong,' Use...
cgtrader
For enhanced realism, additional features are used, including Specular, Glossiness, Bump, and Emission textures for the model's luminous elements (like screens, indicators). For optimal Bump depth, set the Bump Multiplier to 0.1-0.2 in Maya Software...
cgtrader
Additional textures like Specular, Glossiness, Bump, and Emission are used to increase advanced realism in luminous elements of the model, such as screens and indicators. The Specular and Glossiness maps provide various reflective and dispersing...
cgtrader
For advanced realism, these textures are used in addition: Specular, Glossiness, Bump, and Emission for luminous elements of the model (for example, screens, indicators, etc.). For best Bump depth we set Bump Multiplier at 0.1 to 0.2 in Maya...
cgtrader
⢠To increase advanced realism in addition to these textures, we also used Specular, Glossiness, Bump, and Emission for the luminous elements of the model (like screens and indicators, etc.). For best results, we set Bump Multiplier at 0.1 - 0.2...
cgtrader
For increased realism, additional textures such as Specular, Glossiness, Bump, and Emission are used on the luminous elements (e.g., screens, indicators). In particular, to obtain optimal Bump depth, we've set the Bump Multiplier to 0.1 - 0.2 in...
cgtrader
For advanced realism, these textures are combined with Specular, Glossiness, Bump, and Emission for luminous elements like screens and indicators. A Bump Multiplier of 0.1-0.2 in Maya Software materials or V-Ray MTL materials is used to achieve...
cgtrader
To increase advanced realism in addition to these textures, specular, glossiness, bump, and emission are used for luminous elements of the model (for example, screens, indicators, etc.). For best bump depth we set Bump Multiplier at 0.1-0.2 in Maya...
cgtrader
Advanced realism is increased by using additional textures like Specular, Glossiness, Bump, and Emission for luminous elements, such as screens and indicators. Specular and Glossiness maps vary the reflective and dispersing capacities of different...
cgtrader
In addition to regular textures, the model also uses Specular, Glossiness, Bump, and Emission maps to enhance advanced realism, particularly for luminous elements such as screens and indicators. To achieve optimal bump depth in software materials...
cgtrader
The latter is specifically used for elements that require a luminous appearance, such as screens or indicators. To ensure optimal bump depth in these materials, a Bump Multiplier between 0.1 and 0.2 has been set in Maya Software or V-Ray MTL. •...
cgtrader
For enhanced realism, advanced textures are employed: Specular, Glossiness, Bump, and Emission for luminous elements like screens and indicators. For the optimal depth of bump mapping, the bump multiplier is set between 0.1-0.2 in Maya Software...
cgtrader
To further enhance realism, additional textures are used - Specular, Glossiness, Bump, and Emission - particularly on luminous elements such as screens and indicators. To achieve optimal Bump depth in Maya Software materials or V-Ray MTL materials...
cgtrader
Emissive or Luminous Materials Maps which show the glowing materials and emissive values. A huge collection of these textures is at your fingertips: 7 PBR (Physically Based Rendering) high resolution images in PNG format. With the detailed,...
cgtrader
**Golden Dream**: As its name suggests, this version features a luminous white-golden material for an ethereal, luxurious look. **Instructions to Use the Set:** To utilize the Luxury Bed Set in 3ds Max, please refer to the following files: *...
cgtrader
Item List: Chanel CC Cream Sunscreen Le Blanc De Chanel Illuminating Base Chanel Le Blanc Rosy Light Drops Chanel Les Beiges Chanel Vitalumier Aqua Chanel Base Lumiere Makeup Base Chanel Ultra Le Teint Velvet Chanel Les Beiges Glow Foundation (B60,...