luminer 3d models
3566 3d models found related to luminer.thingiverse
... unit. I used Filatech PLA filaments, Dark Metallic Grey and Luminous Red in my printings. Video: 1. Fan Unit Assembly: https://youtu.be/YKtgdRWjdFQ 2. Nozzle: https://youtu.be/HaOod2U1-qo 3. ...Demo: https://youtu.be/oXFMABWD1Fw
cgtrader
To further enhance realism, additional textures such as Specular, Glossiness, Bump, and Emission are applied to luminous elements like screens and indicators. The Specular and Glossiness maps are carefully set to replicate the reflective and...
cgtrader
Additionally, advanced realism is enhanced by incorporating Specular, Glossiness, Bump, and Emission textures, particularly on luminous model elements such as screens and indicators. To maximize bump depth in Maya Software materials or V-Ray MTL...
cgtrader
• Advanced realism is enhanced by adding Specular, Glossiness, Bump, and Emission maps to luminous elements like screens and indicators. A Bump Multiplier of 0.1 - 0.2 in Maya Software materials or V-Ray MTL materials optimizes the best possible...
cgtrader
To enhance advanced realism, additional textures like Specular, Glossiness, Bump, and Emission are used on luminous elements such as screens, indicators, etc. The Bump Multiplier is set to 0.1 - 0.2 in Maya Software materials or V-Ray MTL materials...
cgtrader
• For increased advanced realism in addition these textures are used: Specular, Glossiness, Bump and Emission for the luminous elements of the model (For example, screens, indicators, etc.). To get the best Bump depth we set Bump Multiplier to 0.1 -...
cgtrader
Advanced realism is achieved through additional textures such as Specular, Glossiness, Bump, and Emission, which bring out the luminous elements of the model, like screens and indicators. To get even more detail, adjust your Maya Software materials...
cgtrader
To further enhance advanced realism, these additional textures are employed: Specular, Glossiness, Bump, and Emission for luminous elements such as screens, indicators, etc. For the best Bump depth in Maya Software materials or V-Ray MTL materials,...
thingiverse
This way, not only can you adorn the funnel with decorative items, but you can also conceal gifts within, providing people with more moments of surprise and delight during the holiday season.Additionally, the Christmas tree-shaped funnel is adorned...
cgtrader
- Textures not included within model - You have the ability to apply any texturing technique you choose depending upon project requirements and the tools you've got on your software for the particular format file type, be that paint textures for...
cgtrader
For increased advanced realism, these textures are used: Specular, Glossiness, Bump, and Emission for the luminous elements of the model (such as screens, indicators, etc.). To achieve optimal Bump depth, set Bump Multiplier to 0.1 - 0.2 in Maya...
cgtrader
To enhance realism, advanced texture maps including Specular, Glossiness, Bump, and Emission are employed on the luminous elements of the model, such as screens and indicators. To optimize the bump depth, the bump multiplier is set at 0.2 in Maya...
cgtrader
For even more realism, advanced lighting techniques can be applied using Specular, Glossiness, Bump, and Emission maps on the luminous elements of the model. For instance, screens, indicators, etc., require careful handling of the bump map by...
cgtrader
For increased advanced realism, in addition to these textures, Specular, Glossiness, Bump, and Emission are used for the luminous elements of the model (for example, screens, indicators, etc.). For best Bump depth I set a Bump Multiplier of 0.1-0.2...
cgtrader
The model comes bundled with a comprehensive array of textures, featuring an impressively large 3072x3072 pixel setup across the main channels – namely xxx_tex.jpg for diffuse color, xxx_bum.jpg for bump mapping, xxx_spe.jpg combining both specular...
cgtrader
Comprehensive textures sets are included within the package, featuring an array of resolutions (2K, 4K, and 8K) for unparalleled versatility: • PBR metal/roughness settings ensure photorealistic finishes • PBR specular/glossiness parameters bring...
cgtrader
+ Rounding out this artistic triumvirate is a glossy finish map that's simply luminous at a resolution of glorious 4k. Finally, we turn to the elaborate and stunning hair: * Which, to perfectly round off her enigmatic beauty, comes with: + A...
cgtrader
Furthermore, for an added layer of realism, additional features such as Specular, Glossiness, Bump, and Emission are used on the luminous elements of the model, like screens or indicators. Specifically designed to maximize bump depth is setting the...
cgtrader
For increased realism, additional textures like Specular, Glossiness, Bump, and Emission are used for luminous elements such as screens, indicators, etc. To achieve the best Bump depth, set Bump Multiplier to 0.1-0.2 in Maya Software materials or...
cgtrader
For advanced realism, other textures are also used: Specular, Glossiness, Bump, and Emission for luminous elements like screens, indicators, etc. To achieve the best Bump depth, a Bump Multiplier of 0.1 - 0.2 is recommended in Maya Software...
cgtrader
For added realism, specular, glossiness, bump, and emission maps are used, especially for luminous elements like screens and indicators. The Bump Multiplier has been set to 0.1-0.2 in Maya Software materials or V-Ray MTL materials for maximum depth...
cgtrader
To increase advanced realism, additional textures are used: Specular, Glossiness, Bump, and Emission for luminous elements of the model (for example, screens, indicators, etc.). For best Bump depth, I set Bump Multiplier to 0.2 in Maya Software...
cgtrader
For increased realism in addition to these textures, Specular, Glossiness, Bump, and Emission maps are used for luminous elements of the model. For example, screens and indicators use more materials. The total number of main textures is five. The...
cgtrader
To increase advanced realism, these additional textures are used: Specular, Glossiness, Bump, and Emission, especially for luminous elements like screens and indicators. To enhance Bump depth, we've set Bump Multiplier to 0.1-0.2 in Maya Software...
cgtrader
For increased realism, additional textures such as Specular, Glossiness, Bump, and Emission are utilized for luminous elements like screens and indicators. When using these textures in Maya Software materials or V-Ray MTL materials, it's recommended...
cgtrader
For enhanced realism, additional maps such as Specular, Glossiness, Bump, and Emission are used for the luminous components like screens and indicators. Bump Multiplier should be set between 0.1 - 0.2 in Maya Software materials or V-Ray MTL materials...
cgtrader
For advanced realism, additional textures are utilized, including Specular, Glossiness, Bump, and Emission maps, particularly on luminous elements such as screens and indicators. When using the V-Ray renderer and V-Ray MTL material set, "BRDF Type"...
cgtrader
Additional features include the use of specular, glossiness, bump, and emission textures to simulate luminous elements such as screens and indicators. A Bump Multiplier setting of 0.1-0.2 in Maya software materials or V-Ray MTL materials enhances...
cgtrader
This precise modeling was achieved by capturing real-game console and controller images, thereby replicating every design detail authentically.\n\n⢠Ease of use is optimized because the model consists of two meshes, which makes it low-poly...
pinshape
This is a standard-size coaster (100 by 100 by 5 mm), designed to fit in my coaster holder: https://www.thingiverse.com/thing:3130397 I printed this model using Fillamentum luminous green PLA with a layer height of 0.25mm and 18% infill. I used a...