lava texture 3d
1840025 3d models found related to lava texture 3d.cgtrader
... complexity. The texture resolution is 4096x4096 pixels, and the model comes in OBJ, FBX, and Blend formats. It includes a UV map with textures for base color, glossiness, AO, normal, and specular channels. ...This model is considered game-ready.
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By incorporating vibrant textures that respond dynamically to their environment, coupled with strategic employment of ultraviolet lighting effects, artists can bring their visions to life. ...A prime choice for executing such models would be using...
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... and blend format for use as a game-ready model. Texture maps include: Rock Base Color Rock Normal Map Rock Specular Map Rock Ambient Occlusion Map Rock Glossiness Map Rock Emissive Map Lovely polygon model, ready to be integrated into your game.
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A carefully crafted UV map includes six unique channels: * Rock_Base_Color brings depth and vibrancy to the textured model * Rock_Normal captures every nuance of light on rock's surface * Rock_Specular accentuates highlights that shine like diamonds...
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Human-created 3D low-poly planet model is provided.\n\nYou will receive a .zip file containing the model, textures (diffuse, metalness, roughness, emission), and rendered images within it.\nThe OBJ and FBX format models have been successfully tested...
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Skull_Rock_normal showcases precise 3D geometry. Skull_Rock_specular highlights the materials' sheen. Skull_Rock_occlusion pinpoints shadows for a more immersive look. Skull_Rock_emissive emphasizes key lighting features. ... This highly detailed model...
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This 3D model, named Rocks_1, consists of a high-detail version with 12,819 polygons and 12,954 vertices, as well as two LOD (Level of Detail) versions with 5,527 polygons and 2,897 vertices for Lod_1, and 3,013 polygons and 1,640 vertices for Lod_2....
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... applied to the rock's surface, encompassing Rock_Base_Color, Rock_Emissive, Rock_ao, Rock_Glossiness, Rock_Normal, and Rock_Specular. Game-ready for deployment, this 3D model is primed for integration into a variety of gaming environments.
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Each model comes complete with comprehensive uv maps that facilitate detailed textures and visual customization: * Albedo map: Utilize Rock_2_albedo to adjust surface shading and create varying degrees of rock facades. * Normal map: Incorporate...
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The digital models can be imported and utilized in obj, fbx, or blend format within various 3D software platforms, ensuring versatility and compatibility across diverse applications. In terms of surface detailing, four key maps have been...
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Notable features include: * A diverse array of UV maps, perfectly suited for creating rich textures + Skull_Cave_Base_Color + Skull_Cave_Glossiness + Skull_Cave_AO + Skull_Cave_Normal + Skull_Cave_Specular + Skull_cave_emissive The finished product...
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A scorching hot world is depicted in vivid detail using high-resolution PBR textures, meticulously crafted at resolutions of 2K (2048 x 2048), 4K (4096 x 4096), and 8K (8192 x 8192). The textures encompass a range of essential maps, including...
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The models and Base textures for this set are free. ...You can find them by searching through my models.
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Software User: 3D Modeling Expert Using Autodesk Maya 2014
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... and UV maps that are typically one-piece for easy editing and quick rendering on graphic cards. My passion for 3D scanning drives me to seek out incredible objects by exploring hard-to-reach places worldwide to gather the best materials possible.
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3D Model Details:\nRock_1 Features a Massive Polygon Count of 8076,\nUnderpinned by a Complex Vertex Network of 8078.\nIn Contrast, Rock_2 Possesses an Impressive Polygon Count of 8135,\nCultivated with Great Care from a Vertex Base of 8137.\nMoving...
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I deliver models that exceed client expectations, with scans performed using the highest precision Ultra HD technology and textures in resolutions up to 32k, all in high tonal range HDR. Utilizing professional gear ensures sharpness and accuracy down...
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Rock models typically include separate texture maps such as: * albedo or base color mapping for an authentic appearance * normal map texture detailing to give it a bumpy feel * specular map definition for a subtle shine effect * occlusion texture...
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The game scene model utilizes a low-modulus model, which encompasses various models with diverse material and texture formats. ...These formats include 3DMax 2012, OBJ, 3DS, and FBX.
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High-Definition Game Scene Model High-Fidelity Model, All Models Feature Realistic Materials and Textures in Standard Format. ... Format: Autodesk Maya 2020 : Collada : STL : X : C4D
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Scene Models are created using a Low-Modulus System that incorporates various materials and texture formats. ...These formats include 3DMax 2012, OBJ, 3DS, and FBX.
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... ...................... ...1736 polygon. ........................... 887 vertices. 4096 * 4096 texture. obj,fbx,blend format model. uv map: Base_albedo Base_normal Base_specular Base_emissive ............................... game ready. ...
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Lion_Statue .............. ...5716 polygon. .................. 2891 vertices. 4096 * 4096 texture. obj,fbx,blend format model. Lion_albedo Lion_normal Lion_specular Lion_emissive ............................... game ready. ...
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Game scene model high-fidelity model, all models boast premium materials, rich textures in a variety of formats including: 3DMax 2012 OBJ 3DS FBX
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Game scene model high-definition model, all models boast premium materials, detailed texture formats. Format: 3DMax 2020. ...Formats: STL, DAE, MTL.
sketchfab
Discover Exclusive 3D Assets at Plexus Game's Free Resource Hub Unlock a World of High-Quality Assets at Plexus Game's 3D Asset Store
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City Subtools for different parts of the City so you can place materials and texture . I used metal material basic with the texture I have provided. I used lights to light up the city too.!!!! ...Around 9 models in the Kitbash !
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...The model is available in OBJ, FBX, and BLEND formats. It includes a UV map with textures such as Temple_albedo, Temple_normal, Temple_specular, and Temple_emissive. ...This temple model is also game-ready for seamless integration into your projects.
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Human: Geometry_Loader .......................16 models processed.\n ............12 duplicate removals completed.\n Texture_Map_Undo_Looper_5 .......... ... 8 loops unloaded .\n UV_Quadric_Volume_Builder_7.........11 quadratics loaded .\n ...