files drawers 3d models
868420 3d models found related to files drawers.thingiverse
That's because of its spin direction and the right hand rule, the south direction of the rotational axis is pointing almost directly to us. The file's names explained: name_1_x_10_y.stl is 1 : x * 10y. So _1_6_10_7 is 1:600000000 or one in 60...
thingiverse
This is my model of the flying-saucer-shaped cloth creature of the horror-scifi film Nope. The file's names explained: name_1_x.stl is 1 : x. So _1_500 is 1:500 or one in five hundred. <br> <br> I spend part of my time making these models,...
thingiverse
The file's names explained: name_1_x_10_y.stl is 1 : x * 10y. So _1_6_10_7 is 1:600000000 or one in 60 million. <h4>References</h4> <ul> <li><a...
thingiverse
The file's names explained: name_1_x_10_y.stl is 1 : x * 10y. So _1_6_10_7 is 1:600000000 or one in 60 million. <h4>The size of Eternia</h4> Like most of fantasy planets, a clear reference about its size is absent, and like most of these...
thingiverse
I used GIMP instead of Paint.net for drawing the topography; Octave instead of MATLAB for plotting the 3D model; MeshLab for simplifying the meshes, instead of Microsoft 3D Builder; Freecad2 instead of SolidWorks for the tunnel and the World Engine;...
thingiverse
The file's names explained: name_1_x_10_y.stl is 1 : x * 10y. So _1_6_10_7 is 1:600000000 or one in 60 million. <h4>References</h4> <ul> <li><a href="https://www.mathworks.com/matlabcentral/fileexchange/4512-surf2stl">Surf to STL function...
thingiverse
The file's names explained: name_1_x_10_y.stl is 1 : x * 10y. So _1_6_10_7 is 1:600000000 or one in 60 million. <h4>References</h4> <ul> <li><a href="https://atlasoficeandfireblog.wordpress.com/2020/01/22/a-new-wheel-of-time-world-map/">A...
thingiverse
There are many scenes that the Citadel is seen completely from the outside (s1e10, s3e1 and s3e7), but it's always the same shot, at the same angle, so some parts, their size and/or shape, are highly speculative, specially in the lower part. The...
thingiverse
The smallest scale (1:1000) has the ramp fixed, so I didn't splitted it. The file's names explained: name_1_x_10_y.stl is 1 : x * 10y. So _1_6_10_7 is 1:600000000 or one in 60 million. <br><br> I spend part of my time making these models, letting...
thingiverse
"I've got to file that line he got off this morning." I put a two-franc piece in Krum's hand. "You're crazy, Jake," he said. "This is on me." "It's all on the office, anyway." "Nope. I want to get it." I waved good-by. Krum put his head...