alchemy scorch shader 3d models

50159 3d models found related to alchemy scorch shader.
Displacement Landscape Shader_027
Displacement Landscape Shader_027
3docean

[ 1 Bitmap and Procedural Based Shader ] Color 1 Displacement map Seamless 4096*4096 tif image and c4d file (R15) Shader can be applied over any other shader Map can be used with terrain mask shader channel Map can be layered with procedural effects...

Displacement Landscape Shader_026
Displacement Landscape Shader_026
3docean

Bitmap and Procedural Based Shader Color 1 Displacement Map Seamless 4096*4096 Tif Image and C4D File (R15) Shader Can Be Overlayed on Any Other Shader Map Can Be Used with Terrain Mask Shader Channel Map Can Be Layered with Procedural Effects Map...

Displacement Landscape Shader_024
Displacement Landscape Shader_024
3docean

[ 1 Bitmap and Procedural Based Shader ] Color 1 Displacement Map Seamless 4096*4096 tif image available in c4d file (R15) Shader can be layered on top of any other Shader Map can be used with Terrain Mask Shader Channel Map can be combined with...

Displacement Landscape Shader_023
Displacement Landscape Shader_023
3docean

[ 1 Bitmap and Procedural Based Shader ] Color: 1 Displacement Map Seamless 4096*4096 Tif Image and C4D File (R15) Shader Can Be Overlayed on Any Other Shader Map Can Be Used with Terrain Mask Shader Channel Map Can Be Layered with Procedural Effects...

Displacement Landscape Shader_019
Displacement Landscape Shader_019
3docean

[ 1 Bitmap and Procedural Based Shader ] Color 1 Displacement Map A seamless 4096*4096 TIF image and C4D file (R15) This shader can be overlaid on any other shader The map can be used with a Terrain Mask shader channel The map can be layered with...

Displacement Landscape Shader_018
Displacement Landscape Shader_018
3docean

A Bitmap and Procedural Based Shader System Color Mapping 1 Displacement Map Technique Seamless 4096*4096 tif image and c4d file (R15) Integration Shader Overlay Capability on Any Other Shader Terrain Mask Shader Channel Compatibility Procedural...

Displacement Landscape Shader_017
Displacement Landscape Shader_017
3docean

[ 1 Bitmap and Procedural Based Shader ] Color 1 Displacement map Seamless 4096*4096 tif image and c4d file (R15) Shader can be overlayed on any other shader Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects...

Displacement Landscape Shader_014
Displacement Landscape Shader_014
3docean

Here is the rewritten text: [ 1 Bitmap and Procedural Based Shader ] Color 1 Displacement map Seamless 4096*4096 TIF image and C4D file (R15) Shader can be overlaid on any other shader. Map can be used with Terrain Mask Shader Channel. Map can be...

Displacement Landscape Shader_013
Displacement Landscape Shader_013
3docean

Here is the rewritten text: Bitmap and Procedural Based Shader Color 1 Displacement Map Seamless 4096*4096 TIF image and C4D file (R15) Shader can be overlayed on any other Shader Map can be used with Terrain Mask Shader Channel Map can be layered...

Displacement Landscape Shader_011
Displacement Landscape Shader_011
3docean

Bitmap and Procedural Based Shader Color 1 Displacement map Seamless 4096*4096 tif image and c4d file (R15) Shader can be overlayed on any other shader Map can be used with terrain mask shader channel Map can be layered with procedural effects Map...

Displacement Landscape Shader_010
Displacement Landscape Shader_010
3docean

[1 Bitmap and Procedural Based Shader] Color 1 Displacement Map Seamless 4096*4096 Tif Image and C4D File (R15) Shader Can Be Overlayed on Any Other Shader Map Can Be Used with Terrain Mask Shader Channel Map Can Be Layered with Procedural Effects...

Displacement Landscape Shader_009
Displacement Landscape Shader_009
3docean

Bitmap and Procedural Based Shader Color 1 Displacement Map Seamless 4096*4096 Tif Image and C4d File (R15) Shader Can Be Overlayed on Any Other Shader Map Can Be Used with Terrain Mask Shader Channel Map Can Be Layered with Procedural Effects Map...

Displacement Landscape Shader_008
Displacement Landscape Shader_008
3docean

Bitmap and Procedural Based Shader Color 1 Displacement map Seamless 4096*4096 tif image and c4d file (R15) Shader can be overlayed on any other Shader Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map...

Displacement Landscape Shader_005
Displacement Landscape Shader_005
3docean

Here is the rewritten text: 1 Bitmap and Procedural Based Shader Color 1 Displacement Map Seamless 4096*4096 Tif Image and C4D File (R15) Shader Can Be Overlayed on Any Other Shader Map Can Be Used with Terrain Mask Shader Channel Map Can Be Layered...

Displacement Landscape Shader_003
Displacement Landscape Shader_003
3docean

Bitmap and Procedural Based Shader Color 1 Displacement map Seamless 4096*4096 tif image and c4d file (R15) Shader can be layered on top of any other Shader Map can be used with Terrain Mask Shader Channel Map can be combined with procedural effects...

Displacement Landscape Shader_001
Displacement Landscape Shader_001
3docean

1 Bitmap and Procedural Based Shader Color 1 Displacement map Seamless 4096*4096 tif image and c4d file (R15) Shader overlays seamlessly on any other Shader Map applies with Terrain Mask Shader Channel Procedural effects layer over Map Soft...

Miscellaneous Shader_084
Miscellaneous Shader_084
3docean

Color map/Specular Color: 1 Diffusion map: 1 Luminance map: 1 Bump map: 1 Displacement map: Seamless 4096*4096 tif images and c4d file (R15) available Map can be used with Terrain Mask Shader Channel for seamless integration Map can be layered with...

Miscellaneous Shader_071
Miscellaneous Shader_071
3docean

... well with any Soft that supports Displacement Maps. Recommended Render Settings: Render with matprev_env.hdr from c4d material preview folder. Special Effects: IBL, GI and AO Render Miscellaneous Shader_071 NatLum Miscellaneous Shader_071 ArtLum

Miscellaneous Shader_070
Miscellaneous Shader_070
3docean

Key features of this shader include: Seamless integration with Terrain Mask Shader Channel Layering capabilities with procedural effects Compatibility with any Soft renderer supporting Displacement Map To achieve optimal results, render the shader...

Miscellaneous Shader_052
Miscellaneous Shader_052
3docean

Manipulate Displacement map Seamless 4096*4096 tif images and c4d file (R15) available for download Map can be used in conjunction with Terrain Mask Shader Channel Map can be layered with advanced procedural effects Map can be utilized with any...

Miscellaneous Shader_043
Miscellaneous Shader_043
3docean

1 High-Resolution Bitmap and Procedural-Based Shader 1 Color Map/Specular Color 1 Diffusion Map 1 Luminance Map 1 Bump Map 1 Displacement Map Seamless 4096*4096 TIFF Images and C4D Files (R15) Map Can Be Used with Terrain Mask Shader Channel Map Can...

Miscellaneous Shader_040
Miscellaneous Shader_040
3docean

... unlock IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) rendering capabilities. For added flexibility, try combining this shader with other Miscellaneous Shaders like Shader_040 NatLum or ArtLum for unique effects.

Miscellaneous Shader_037
Miscellaneous Shader_037
3docean

... displacement maps. Render the map using matprev_env.hdr from the c4d material preview folder. Take advantage of IBL, GI, and AO render capabilities. For added versatility, use Miscellaneous Shader_037 NatLum or Miscellaneous Shader_037 ArtLum.

Miscellaneous Shader_036
Miscellaneous Shader_036
3docean

1 Procedural Shader Based on Bitmap Techniques The shader utilizes the following maps: * 1 Color map/Specular Color * 1 Diffusion map for adding texture and detail * 1 Luminance map to control light intensity and direction * 1 Bump map for creating...

Miscellaneous Shader_028
Miscellaneous Shader_028
3docean

1 Bitmap and Procedural Based Shader Color map/Specular Color: 1 Diffusion map: 1 Luminance map: 1 Bump map: 1 Displacement map: 1 Seamless 4096*4096 tif images and c4d file (R15) are available. The map can be used with Terrain Mask Shader Channel to...

Miscellaneous Shader_011
Miscellaneous Shader_011
3docean

[ 1 Bitmap and Procedural Based Shader ] Color Maps and Specular Colors Diffusion Maps Luminance Maps Bump Maps Displacement Maps Seamless 4096x4096 TIF Images and C4D Files (R15) These maps can be used with Terrain Mask Shader Channels. They can be...

Miscellaneous Shader_002
Miscellaneous Shader_002
3docean

... of IBL, GI, and AO rendering capabilities. Additional Shader Options: Miscellaneous Shader_002 NatLum can be used for natural-looking lighting effects. ...Miscellaneous Shader_002 ArtLum can be used for artistic and stylized lighting effects.

Miscellaneous Shader_001
Miscellaneous Shader_001
3docean

... (R15). ...It can be used with: - Terrain Mask Shader Channel for precise control - Procedural effects for added realism - Soft-displacement mapping for detailed results Render the shader using MatPrev_Env.HDR from the C4D material preview folder.

Concrete Shader_083
Concrete Shader_083
3docean

[ 1 Bitmap and Procedural Based Shader ] **Shader Features** * Color map/Specular Color: Choose from a palette of vibrant colors to enhance your designs * Diffusion map: Add texture and depth to your shaders with our advanced diffusion mapping...

Miscellaneous Shader_004
Miscellaneous Shader_004
3docean

[ 1 Bitmap and Procedural Based Shader ] This shader relies on four primary maps to achieve its effects: Color map/Specular Color, Diffusion map, Luminance map, and Bump map. Additionally, it utilizes a Displacement map to create detailed terrain.