alchemy scorch shader 3d models
50159 3d models found related to alchemy scorch shader.3docean
10 Bitmap and Procedural Based Shaders Each one is a displacement map Seamless 4096*4096 TIF images and C4D files (R15) are included These shaders can be overlaid on any other shader The maps can be used with Terrain Mask Shader Channels They can be...
3docean
[ 1 Bitmap and Procedural Based Shader ] The shader comes equipped with four essential maps: Color map Diffusion map Luminance map Bump map Displacement map All maps are seamlessly integrated as 4096*4096 tif images and c4d file (R15). They can be...
3docean
The shader also supports: * IBL (Image-Based Lighting) * GI (Global Illumination) * AO (Ambient Occlusion) Render options include: * Wall_0011 Cement Natural Light * Wall_0011 Cement Artistic Light * Wall_0011 Plaster Natural Light * Wall_0011...
3docean
... for optimal results. This shader supports advanced rendering techniques, including: IBL (Image-Based Lighting) GI (Global Illumination) AO (Ambient Occlusion) Compatible with popular shaders like Dirty Wall_042 NatLum and Dirty Wall_042 ArtLum.
3docean
[ 1 Bitmap and Procedural Based Shader ] This shader features a single color map, diffusion map, bump map, and displacement map. The maps are provided as seamless 4096*4096 tif images and c4d files (R15). They can be layered with procedural effects...
3docean
[1 Bitmap and Procedural Based Shader] This shader combines 5 distinct maps to achieve realistic textures: Color map: Controls the base color of the material Diffusion map: Adds depth and dimensionality to the surface Luminance map: Regulates light...
3docean
... supports Displacement Maps. Render the map with matprev_env.hdr from the c4d materialpreview folder to achieve realistic results. IBL, GI, and AO Render options are available for use. Miscellaneous Shaders: NatLum (Shader_083) ArtLum (Shader_083)
3docean
[1 Bitmap and Procedural Based Shader] Color Map/Specular Color: A Single Image Diffusion Map: 1 Detailed Texture Luminance Map: 1 High-Resolution Image Bump Map: 1 Realistic Texture Displacement Map: 1 Advanced Image Seamless Images for Enhanced...
3docean
1 Bitmap and Procedural Based Shader This shader features 5 maps: 1 Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map The maps are seamless 4096*4096 tif images, with a c4d file compatible with R15. The maps can be used with the...
3docean
This shader supports advanced lighting techniques, including: - IBL (Image-Based Lighting) - GI (Global Illumination) - AO (Ambient Occlusion) To unlock its full potential, consider using one of the following scratch shaders in your scene: -...
3docean
Additional shaders that can be used in conjunction with this one include Miscellaneous Shader_082 NatLum and Miscellaneous Shader_082 ArtLum. ...These shaders offer various effects and enhancements to the base shader, allowing for greater creative...
3docean
... the C4D material preview folder. This shader supports IBL, GI, and AO rendering. Additional features include: Miscellaneous Shader_069 NatLum: controls natural lighting effects Miscellaneous Shader_069 ArtLum: manipulates artistic lighting effects
3docean
Bitmap and Procedural Based Shader System This system utilizes a single bitmap and procedural based shader to create a seamless terrain. The shader consists of five unique maps: 1 Color Map: 2 Diffusion Map: 3 Luminance Map: 4 Bump Map: 5...
3docean
Versatile Use Cases The shader can be overlaid on any other shader, layered with procedural effects, or used in conjunction with a terrain mask shader channel. Compatibility The map is compatible with displace, displacer, and all softwares...
cgtrader
1 High-Definition Bitmap & Procedural Shader Solution This Comprehensive Shader Set Includes: • 1 Immersive Color Map / Specular Intensity Map • 1 Subtle Diffusion Texture Map • 1 Advanced Luminance Pattern Map • 1 Intricate Bump Mapping Surface...
3docean
1 Bitmap and Procedural Based Shader This shader combines bitmap data with procedural elements to create a unique visual effect. It uses four different maps: Color map/Specular Color, Diffusion map, Luminance map, and Bump map. Additionally, it...
3docean
... file from the C4D material preview folder. The shader is optimized for: * IBL (Image-Based Lighting) rendering * GI (Global Illumination) simulation * AO (Ambient Occlusion) effects Compatible with Soil_014 NatLum and Soil_014 ArtLum shaders.
3docean
... software that supports displacement mapping. Render with MatPrev_Env.hdr from the C4D Material Preview Folder IBL, GI, and AO Rendering Options are Available Miscellaneous Shaders: Shader 042: Natural Luminescence Shader 042: Artistic Luminescence
3docean
... render it with matprev_env.hdr from the c4d materialpreview folder. This will allow you to see IBL, GI and AO Render in action. Additionally, this shader is compatible with Miscellaneous Shader_021 NatLum and Miscellaneous Shader_021 ArtLum.
3docean
[ 1 Bitmap and Procedural Based Shader ] The shader consists of four maps: - A color map - A diffusion map - A luminance map - A bump map - A displacement map All images are seamless, with a resolution of 4096*4096 pixels in TIFF format. The shader...
3docean
1 Advanced Bitmap and Procedural Shader System Color Control and Specular Highlighting: 1 Color Map - Defines the primary color scheme of the shader 1 Specular Color Map - Controls the highlight intensity and color on surfaces Diffusion and Luminance...
cgtrader
**Procedural and Texture-Based Shader Collection** Discover the ultimate suite of shaders, meticulously crafted to elevate your 3D creations. This comprehensive package includes six breathtaking shaders: 1. **Vibrant Textures**: Unlock unparalleled...
3docean
[ 1 Bitmap and Procedural Based Shader ] This shader utilizes a range of maps to create realistic textures. The maps used are: 1. Color map/Specular Color 1. Diffusion map 1. Reflection map 1. Bump map 1. Displacement map These maps can be sourced...
3docean
... C4D material preview folder. The shader can produce three types of renders: IBL (Image-Based Lighting) GI (Global Illumination) AO (Ambient Occlusion) Two pre-built versions of the shader are available: Dirty Wall_012 NatLum Dirty Wall_012 ArtLum
cgtrader
1 Bitmap and Procedural Based Shader This shader consists of three main components: 1 Color Map 1 Bump Map 1 Displacement Map The shader comes in two formats: seamless 18095 x 3619 TIF images and C4D files (R15). These maps can be layered with...
3docean
The shader includes: * IBL (Image-Based Lighting) * GI (Global Illumination) * AO (Ambient Occlusion) Four different versions of the shader are available: * Wall_0024 Cement NatLum * Wall_0024 Cement ArtLum * Wall_0024 Plaster NatLum * Wall_0024...
3docean
[ 1 Bitmap and Procedural Based Shader ] A comprehensive shader featuring a seamless combination of bitmap and procedural elements. This shader comprises four essential maps: * Color map * Diffusion map * Luminance map * Bump map * Displacement map...
3docean
[1 Bitmap and Procedural Based Shader] This shader is a powerful tool for creating realistic textures. **Shader Features:** 1. Color Map 1. Bump Map 1. Displacement Map **Texture Options:** Seamless 18095*3619 tif images and c4d file (R15) are...
cgtrader
... Indirect Lighting Glow-in-the-Dark Shading (GI) Artificially illuminated lighting options for dramatic effects. Compatible Shaders: Shader_092 Natural Lighting and Shading for immersive environmental renderings Shader_092 Artistic Luminance Control
3docean
... this shader. Render the map with matprev_env.hdr from the C4D material preview folder. IBL, GI, and AO render settings are recommended for optimal results. Miscellaneous Shader_045 NatLum and Miscellaneous Shader_045 ArtLum options are available.